Wednesday, May 18, 2011

8pm, The Hold, Lecherous Priest

Harmony stands next to the Captain, who is still shaking his head in disbelief, and Xisco who is haggling with Peppard, the local bookkeeper here in the Hold. The arena to the Battlelord here on Tarvala is in a refloored section of the Lecherous Priest’s former hold, a long narrow space with a high row of rough-hewn benches for viewing the action below.

The young woman is wearing her new armor, looking more dangerous than her companions know her to be, but the combination of armor and distractions in the Arena below have kept the usual group of men at bay.

Taz and the others have the ship ready for sail at first light; the Captain had intended to depart this evening, but then Blendin informed him he had decided to enroll in the ‘evening prayers’ here at the Arena. His time in the far upper reaches of the Skies has made the old Captain familiar with the way these bouts often go…

Xisco returns to continue his story, folding a wooden tally stick under his arm to keep track of his bets. He informs everyone of the various tales he’s heard from bartenders, a prostitute, two or three self-professed pirates, and a number of other locals regarding the fate of La Roche. Essentially, everyone agrees he wasn’t ever really Glowmad, and is now dead, but the details are usually spotty: some say he died during the fight with the Shield, others say he ruled the island for a few years and died of disease, and the prostitute claimed he was slain over a girl, and was the start of the law regarding combat over women.

Gunny sidles over to the crew, interrupting the third retelling, “How about it then, Xisco, do ‘e have a bargain or not? Captain, I trust you can be a ‘itness?” Xisco had tracked down the logbook from the Lecherous Priest in the possession of the town mayor. Gunny was willing to part with it as a wager in tonights festivities: if the wildling can hold his own against three rounds of single man combat, then the book would be yours. If not, he wants the remaining medicinals, Xisco’s rib blade, and 500 cogs. Xisco attempted to buy it outright for 1000 cogs, but it was refused. Gunny stated that such a text should only change hands by way of combat.

Blendin’s prayers and meditations had been helpful soothing his mind, and invigorated him for the fight ahead. He is stripped to the waist, wearing only his bracelet but otherwise unarmed and unarmored. He looks up from the cool, sanded floor and sees the others watching him carefully from the balcony. He stands alone in the Hold; his opponent has not yet selected by the Warpriest overseeing the event. This old orc has the clan markings and scars of years in the Battlelord’s service. He has a stone warhammer hefted high above his head in whiteknuckled hands as if it he means to split a the island asunder with his next stroke, but has been holding this pose for almost a minute in silent prayer. His mouth moves, tusks clacking, as he purifies the Arena. His eyes lock on a familiar face, “The Battlelord calls to you, Grainger, do you accept?” “Aye!” The man strips to his waist and vaults to the sands below with a thud, to the cheers of his comrades.

“Sorry, ‘ildling. I’ll try to drop you fast, eh?”

ooc: the soil samples from the Priest are what are now referred to as the navigator hall. Normal rules navigator rules apply, although the rate for use is a rather expensive 100 cogs for any of the more ‘secluded’ locations.

Blendin is at +1 for purposes of vigor rolls to recover from shaken thanks to his spiritual preparations. .

The fight will begin shortly, once the deal with Gunny is refused or accepted. I’ve already made the haggling rolls in background, and this is where the deal stands.

In the fight ahead, Blendin will be acting alone, of course. Combat in the Arena is to unconsciousness or a yield. Combat is strictly unarmed brawling, but otherwise anything goes. Direct interference from the gallery will be seen as an affront to the Battlelord. That said, it’s expected that shouts and distractions will be used, and support of the crowd is critical. Those of you in the gallery are welcome to use whatever methods available to you to sway the crowd to support Blendin. Use skills as you think appropriate and state your intent; if it makes sense, I’ll include it.

Now, I don’t want the rest of you to feel left out. So, the crewmembers can also spend benny’s to give pep talks to the young pugilist. Harmony’s pep talks can be used to increase his toughness, and uses her faith/WS skill. A success gives Blendin a +1, a raise gives a +2 to the end of a single combat round. (one initiative pull, not the whole fight against the opponent).

The captain’s pep talks give Blendin a +1/+2 to damage for the remainder of the round. The captain uses his taunt skill for this purpose.

Xisco’s pep talks give blendin a +1/+2 to parry for the remainder of the round. Xisco uses his notice skill for these talks.

Peptalks must include the talk to be successful – and you can earn bennies if they’re good to keep helping him in this series of three fights. If you’re going to give a peptalk now, it’ll be active in the first combat round.

22 comments:

  1. OOC: I say we take the bet. The logbook would have information on most or all the soil samples on this island, which probably would include a fair number of less-traveled places.

    Just before the fight starts, Harmony will try to catch Grainger's eye by, say, tossing her hair. Just enough to get him to look over. When he does, he'll see her looking worried and apologetic, fists in front of her mouth. When she sees him looking, she'll move her hands and yell (or mouth, if it's too loud) "I'm so sorry, try not to die!" with a meaningful glance at Blendin.

    This is your basic psych-out, of course. He's confident, and while Harmony probably can't pull off a "You're SO dead!" psych-out, she can channel her general worry for both fighters into mock-worry for the very life of Grainger, hopefully puncturing his confidence enough to shake him up.

    Smarts trick: Had to benny, got a 1 the first time. Got 8+1=9 the second time. That d8 seems to love 1s.

    Not that it matters this time, but I forget if attribute rolls like tricks use the Wild Die.

    If she can't catch Grainger's eye in time, of course, then never mind for now. This trick only works right before the match starts.

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  2. Blendin, with a quick closing of his eyes, thanks his Lady for her gifts.

    When his eyes open, Blendin takes a hard look at his opponent, from head to toe searching for weekpoints. (Notice: 5)

    "And they say I'm ugly?" Blendin remarks, his upper body shifting colors to blend with his surroundings.

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  3. Before the first round of actual punching, Gardner says this in his best Mick voice:
    "This guy's nothing but a bum. You're gonna eat lightning and crap thunder! Punch 'im in the ribs, don't let the bastard breathe." [Taunt=9]

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  4. well this may be brief. Blendin sees a that his Target stands nearly stationary, stretching his shoulders and grinning like a fool with bad teeth. he arbiter give his final blessing, and the crowd roars. Blendin sees his opening as Grainger drops his guard distracted by the help of his crewmen.

    ooc: grainger is shaken and his parry is down. Blendin has a nine vs. an eight for initiative.

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  5. I'm assuming that you're taking the deal. if I hear differently by the end of he next combat round, you can take it back.

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  6. Been out of sorts for a few days, sorry for not posting sooner.
    -------
    Xisco is not one to turn down a wager, but he is (usually) not so brash as to wager what is community property. If the Captain and the others do not agree to go in with him, he will offer to buy the medicinals himself, if that leaves enough to make the wager (or if he can forfeit an equivalent share of future profits from the wood, et c.).

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  7. ooc: What? No pep talk for Blendin? =)

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  8. No pep talk this first round, but Xisco does glance around the arena searching for reflective surfaces, while cheering generic words of encouragement which might not be appropriate for the particular action being witnessed by those paying closer attention.

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  9. notice check from Xisco? and in case its not clear, round 1. LR, I'll send you your sheet tonight so you can roll your own dice, but if you want to give an action I can handle dice on this end too.

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  10. Since the guy is starting out Shaken, I doubt Blendin needs any extra pep talks at this point anyway, and he has 2 more guys to beat. Smack him down fast.

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  11. Blendin charges his distracted opponent and puts his full weight behind the uppercut meant to slam the man's gaping jaw shut. (fighting: 8)

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  12. The wilding leaps into the air, twisting as his forceful blow lands square on the man's jaw. Grainger's head snaps back, and he is already falling to the ground by the time the wildling's feet flex beneath his returning weight.

    Silence takes the audience, as the newly made sack of meat hits the sanded floor with a hollow thud. Then cheers of ragged laughter echo throughout the chamber. A few men hop down to drag Grainger out by his feet; his eyes are open now, but one doubts he knows what island he is currently inhabiting.

    Xisco finds the only shiny object in the room is a small mirrored piece of silver, dangling between the 'older' prostitutes sagging chest. She notices Xisco staring at her, "Gimme a cog and you can touch'em lovie!" ooc: failed your notice roll, so I decided to make things more complicated, BW style.

    "Woman, don't try that game with me" a dwarven voice is next to Harmony, as Kimball leaps over the wall and rolls nimbly on the ground below, hopping back to his feet in front of Blendin.

    His common is not terribly good, but Blendin get's the gist. The dwarf, covered in a thick red-brown 'fur' of hair visible now that he wears only his small clothes, with his long hair and beard splayed about wildly, means to put the lizardling's lights out as fast as Blendin did his friend's.

    ooc: ruling this as a called shot: head, wild attack. -4 to hit (CS) +4 Damage (CS), +2 Hit (WA), -2 Parry until next action (WA). Grainger is at -2 parry and has a d8 fighting die, so that's a hit. Damage: 6 on a d4, +4 for 10. Incap, unconscious for 2 hours.

    Initiative goes to the dwarf KS vs. 8D. I'll give people a few hours to try and give Blendin some aid here, if you want.

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  13. ooc: oh, and your parry -2 doesn't stand into this round - these are separate combats in my mind. You'll be at your normal parry, unless the dwarf does something to you.

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  14. Harmony shouts gleefully as Blendin knocks out Grainger with one shot, then flushes and looks embarrassed. When the dwarf chides her, she tries to hide a smile.

    Before the next round starts, Harmony gives Blendin a little pep talk to help him ignore wounds:

    "Don't worry, Blendin, he can't hit you as hard as the ship did--" meaning the Ollie when the spar smashed his ribs--"and I fixed you right up. Just concentrate on winning, don't worry about bruises!"

    WS: 4

    Are people generally standing or sitting, and how close is Harmony to the front? I assume there's some sort of railing or something separating the crowd from the fighters. Just need to know so my narrative is consistent in the future, it won't really affect Harmony's actions.

    I keep having to fight the impulse to act like a corner coach in a boxing match.

    OOC: Copy your posts before you post them, the blogger ate mine twice.

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  15. Only Harmony understand's the dwarf's battlecry of "Like the Steel Hammer rings on the Elinvar Anvil!" as he strikes up with a knee into the craw of the wildling. Even with Harmony's encouragement, this ringing knocks the wind out of Blendin, who stumbles back half a step. hit with raise, just shaken on damage. The wildling shakes his head, and is feeling more himself after a moments respite.

    Blendin unshook this round, act next. next round turn order is blendin first, on a joker no less (+2 to everything basically). Get your help rolls in if you want them, Blendin your up.

    The hold has an railed, elevated viewing area on both long sides and one end. The other end is where the warpriest presides. Standing room only, pressed tight to the rail. The floor is about 10 feet below and covered in sand.

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  16. Harmony tells Gardner, "Don't let me fall!" and hops up to sit on the railing. She swings her legs over, causing her skirt to hike up to the tops of her thighs, baring her white legs between there and her mid-calf boots to anyone across the arena--or in it. She swings her legs, letting her heels drum on the wood. When the dwarf glances over, she grins and waves with her fingers.

    Smarts trick, using her feminine wiles to distract Blendin's opponent, since she knows he's attracted to her but is fairly sure Blendin isn't. Roll is a 6.

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  17. Gardner shouts out, "he may be sturdy, but he's slow and dumb as a behemoth. You've got speed on him. Don't go for the head, that's not where dwarves brains are anyway. Dance around him, punch him in the kidneys." Taunt 6

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  18. Harmony turns her head and gives Gardner a strange look from her perch on the railing, then shrugs and turns back to watch the fight.

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  19. lr, you have an action? blogger seeems a bit wonky...

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  20. (Notice 9)
    Discouraged that he likely cannot use parlor tricks to provide a distraction, Xisco begins watching the fight in earnest. His gambler's eye doesn't take long to notice Kimball's tell. "Don't watch his fists! Watch his neck!"

    Having cheered Blendin on to victory, Xisco again becomes distracted thinking of the parlor trick he just gave up on. "I can get her to look at me, but where would I have to put it, and where would he have to be for it to work," he mutters as his face contorts with the main of mental mathematics...

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  21. ooc: got Blendin action via email. Blogger is being stupid. i want to close this thread and open a new one tonight. have the rolls so far, sorry for the delay.

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  22. closing thread. will open next one when I have WiFi.

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