Thursday, September 22, 2011

Renao, Mid Evening





“Sorry, Carlton, all I know is on those little slips of paper, God’s honest.” She reaches delicately into the breast pocket of his shirt, and removes a folded stack of credits. “I don’t need to count this, do I?” Her smile is sweet enough as she drops a few bills on the table, enough to cover the food she ordered, thumb through a quick count, and turn to go. “Oh, and nice shirt, Caesar. If Headley doesn’t have what you need, there’s the tourist shop near the hunting resort two islands over. Take a water taxi. Becky knows the one I’m talking about. Used to get into all manner of trouble over there, they say.” She winks and saunters toward the water.

Saturday, September 10, 2011

Shu District, Ariel, Early Morning





The soldiers start toward MacHale until he is joined by the other doctors, quickly losing interest and focusing on deployment into the nearby parking garage. The soldiers are heading up a stairwell in the garage. MacHale sees them running up the stairwell as he enters the hotel. Ewing and Harrell begin to head into the ballroom, waving farewell to their new colleague. The hotel interior is a bustle of activity for this early in the morning. Women in hats half as tall as they are are gathering towards a smaller conference room ahead, and even the tavern is alive with an early morning breakfast buffet. As he takes another pull on his cigarette, he notes a stream of Greenbow security personnel down the hallway heading towards the elevators

Thursday, September 1, 2011

Early Morning, Shu District, Ariel City, Ariel




A roiling plume rises from the burning wreckage of the upended hovercar, a new QMX roadster convertible valued at a few hundred thousand credits, freshly stolen and hopefully insured. The thick billows obscure your pursuers; at last estimate twenty-strong, but the klaxons from Piermont Manor and the neighboring streets suggest that more arriving shortly. Bystanders in their city finery huddle behind squat round bollards, whimpering or peering around them in silent awe as the horror unfolds.

Thursday, August 25, 2011

Stay on Target

Sam:
Need 1 planet

LR:
need On your Own
3 Questions

Bphage:
GTG

Kenna:
2 planets
Need Cabin aspects

Terry:
Need Cabin aspects
3 Questions

Getting so close!

Thursday, August 18, 2011

Wuxia, Rules questions, and Recapping current developments




Where we’re at:

So I just wanted to list out what I see as being the last bits necessary before we start the next ‘step’ (which is basically play). This list was generated for my reference, but I thought it would be useful for you guys too as we finish up creation.

Sam:
Need 1 planet, a Sidetracked and an On your Own

LR:
Finalize stunts, need On your Own

Bphage:
Need On your Own

Kenna:
Need stunts, skills, 2 planets and sidetracked

Terry:
Need one Stunt, On Your Own

Obviously, all this is draft until everyone is finished and has a chance to chime in with final suggestions, so that’s one for everyone’s to do list.

Sunday, August 14, 2011

Dapper Swain and other notes

Here's my ship layout thus far. It'll need some updates from you guys, and suggestions are welcome.



I still need to finish the exterior designs, but this should get you started. In other news, looks like people are getting together their final bits of character. I'd also like to get any outstanding planets finished up shortly so I have a good feel for what places are available/interesting to you guys.

Let me know what you think.

Tuesday, August 9, 2011

Sidetracked! et c.

Alright, since the MoCs came in so fast, I'll go ahead and request a Sidetracked and On Your Own from each of you. In your sidetracked, you will 'retell' the story of the person to your left from your perspective. This story may be quite different, as we discussed in the last thread.

Also, might as well start working on stunts and skills (most of you have already).

Friday, August 5, 2011

Character creation continues

alright, we have lots of planets, 2.5 characters. LR, if you want to request someone join, and they are willing to check in regularly and post 3 or 4 times a week, go to it. Let's aim to add just one more player.

things I need before the next character creation step: growing up and setting outs for Terry and Sam, planets from Sam. in the mean time, if you have more planets to drop, or guns or gear, go for it.

I'm working on canonical ship designs, and hope to have some of those tonight

Friday, July 29, 2011

Planetary Design and Basic FATE rules

Alright gentlemen (and perhaps ladies),

Here is how we will get things started.

A quick note: JWW has decided he’s gonna sit this game out while he deals with some real life stuff. He is of course welcome to join in at any juncture if things lighten up. To that end, we probably really do need a player or two more. Suggestions are welcome!

Down to business.

Monday, July 25, 2011

Shiny New Ideas for our GorRahm game

This is nearly stream of consciousness, so apologies. I’ll try to clean it up before posting.

In terms of tone, I lean towards the ‘gritty’ tone of the movie and pilot instead of the light-hearted tone of the series. I want in-character jokes, and witty intercharacter dialogue are a must of this setting. And I want the language to show up – I want shiny and go rahm. I think one of the SW splats had a list of phrases – they will be used by me, for a certainty, as will old west dialect, particularly as you move out from the core worlds.

So do those things.

Wednesday, July 20, 2011

The Future of this Game?

OOC: So here’s what I’m thinking. It appears to me this game is rather stalled. It happens. No recriminations or hard feelings; campaigns stall. I know some people have job searches, and other people have had a lot of travel lately, and others have funky hours. I’d like to suggest we consider the following options, moving forward:

1) We fold the site, recharge our gaming batteries, and at some undetermined time we can start another game.
2) We fold the game, and use this space/email to start talking about what we want to run next.
3) We hold on to the game for a few days, see if inspiration hits us to continue this one.
Seems to me Option 3 is kinda what we’re already doing, and it ain’t been working. Maybe I’m misjudging things, and its just the specifics of the past couple weeks. If that’s the case, and everyone is game to keep going but just needs to put some real life stuff in order first, we will just hold out. Ignore the rest of this.

Friday, July 8, 2011

Mount Ore, 29 days later...

OOC: so I had this long, arduous post about what was going on around the island as Blendin’s pet gets off its leash, and starts bashing things up. Blendin is passed out, the ugly whore is asking Xisco to save her, the battlepriest is trying to shield lives with the help of the captain inside the Priest, while Harmony is picking up the pieces outside.

But frankly, no. I think that scene ends very well with the point of view character for that scene (Blendin) passing out.

Thursday, May 26, 2011

The Hold, Late Evening

The fuzzy dwarf is clearly distracted by the flash of knee from Harmony, and his head is also pulled out of focus by the captain’s shouts (3 and 4 against your rolls, both the trick and the taunt are successes) . Blendin takes his opportunity, striking out with a fast left hand that’s poorly aimed in an unsuccessful attempt to draw his target off-balance (Ag trick at -2, failure) , but the distracted dwarf hardly notices. Blendin twists at the waist, striking a clean fast blow against the dwarf’s chest with his right. Unfortunately, as the blow lands his feet slip on the sand, and very little power is transferred to his target (Hit with raise, but only 5 damage even including the joker bonus. No effect.) .

His target moves to box the wildlings ears (Ag trick, -2MAP, massive failure) but the wildling deftly ducks the blow. Unfortunately, Blendin doesn’t see the fast knee rising up (Wild attack, hit on this one. Target is at minus 2 to hit until next action. 11 damage. Blendin is shaken and has 2 wounds, pending soak) . The crowd “OHHH”s as the wilding is lifted off his feet.

Next round is 9c blendin, kc, Kimball. Kimball will act this evening on my ride home. You’ll have until then crew to try and save your wildling friend from an inglorious failure in the arena. Blendin, you probably want to soak now, with the joker boost. However, there is a crazy option, too. If next round he lands another blow and deals damage, you can soak then, and potentially remove your wounds from this attack without spending a benny for a second soak. Remember, if you decide not to soak here, you will be @ -2 due to wounds (a total of a 4 point shft) when you attempt the later soak. This is a gambly move, but it might save you a benny (it will probably end in tears). Also, if he misses, you won’t draw the soak opportunity. Your call. Might be a good time for those pep talks, guys.

Wednesday, May 18, 2011

8pm, The Hold, Lecherous Priest

Harmony stands next to the Captain, who is still shaking his head in disbelief, and Xisco who is haggling with Peppard, the local bookkeeper here in the Hold. The arena to the Battlelord here on Tarvala is in a refloored section of the Lecherous Priest’s former hold, a long narrow space with a high row of rough-hewn benches for viewing the action below.

The young woman is wearing her new armor, looking more dangerous than her companions know her to be, but the combination of armor and distractions in the Arena below have kept the usual group of men at bay.

Tuesday, May 3, 2011

The Void, Second Watch

The crew waves as the ship lifts from its berth in the field. The stalks bend back into place as the sails begin to fill. The captain is at the helm (sailing roll 7 before mods) and points the ship towards the nearest shore.

As they curve outward, avoiding the treetops by mere inches, the crew takes a few minutes to scan for trouble; they note the elven watchtowers here are empty as they pass, and offer no threat (best notice roll was 11).

Taz, having been informed of the happenings in the cave, suggests keeping the details of their task from the crew, at least for now. He suggests focusing on putting Tooly’s skull to rest, refitting, and then letting the crew know when they have a choice to stay with the vessel. He makes it clear his duty is to his comrades, and his old uniform trousers are freshly brushed when next you see him.

Tuesday, April 26, 2011

Old Jorvan, Local Evening 30 hours later...

The sound from the mainsail rig is unmistakably Taz, and welcome after the long hours trekking through the underbrush back from the cave to old Jorvan. “Vuyen, the Rotting One take you for a fool! I said to tie off that backstay…” As you break the treeline into one of Alfons’ fields, you can see the Olic Haversham, being put to rights. Her port side is heavily patched with fresh wood that stands out against the aged timber; repairs from the orcish catapult shot that almost lost her to the Void. For all of Taz’s yelling, the captain takes it as a good sign; the fact that the rig is this far along means the repairs are almost done. Fairfield and Vuyen can be seen scurrying along the deck, lashing cords and following the mate’s orders as quickly as they can muster. A new door has been affixed to the gun deck, and the other one repaired.

Thursday, April 7, 2011

Interior, Dark Hole in the Ground

Stepping out of the Void into the damp dimness of the cave entrance, the crew is hit by the foul miasma of mass habitation: sweat, smoke, cooking smells mixed with feces. The pungent wave of smells is yet a welcome relief after the brief stay in the Void. Silence embraces the crew, aside from boots and feet crunching along the rock as the sounds of tree animals and skylers above fades behind you.

The cave was clearly a natural phenomenon that has been repurposed and improved by the current occupants. The crew can stand abreast without the need to stoop in most places, the ceiling being relatively high above. The floor has been scraped, if not smooth then at least to minimize hazards. The walls are still largely in their natural form, although occasionally there are lashed-on stones hanging from outcrops, serving as shallow bowls for rendered animal fat drippings around wickering flames; these crude lamps give off a sickly yellow light that bounces off the sharp-edged walls, throwing shadows that dance before your eyes.

Monday, March 14, 2011

The Skies thus Far…



When last we left the intrepid crew of the Olic Haversham, they had made there way to the isle of Freedom, as misnamed as any place in the skies. Under the watchful eye of the elves, the glowborn toil in veiled slavery. The crew had landed their vessel for trade and refit following a chance encounter with orcish raiders, common in these skies looking to unload their troublesome goblins and pick up fresh rowers where they can be found.

Rather than risk dealing with the elves, given their previous encounters and the questionable safety of Master Gunner Blendin, the crew took a risky flight inland, landing among a friendly tribe of human farmers in the village of old Jorvan. As the original inhabitants of Freedom, they live a meager life under the rule of their Reeve, growing food in the verdant elven soil, imported at great cost over the past few decades, while tending the native trees and plants of this island, some of which having unique properties the crew is only beginning to discover.

Wednesday, January 19, 2011

42nd Day, Morning, Freedom Isle

The crew weathers the night safely, resting under their hats, burrowed amongst some low brush to provide added cover from the glow. They eat the last of their foodstuffs as a quiet morning meal, and keep a constant watch on the goblin entrances for activity.

As they finish their breakfast, the main entrance is suddenly a flurry of activity. A dozen or so goblins carrying buckets and chittering in their foul tongue exit, dumping the sewage on the stones a few yards away from the door. The stench reaches the party a few minutes later, as the goblins return into their hovel. A second party of six exits, armed with short throwing spears and nets. They head off rimward, away from the Olic’s crew towards a small stand of trees where you can hear skylers roosting.

No activity is noted at the smaller, shuttered entrance, and a thin wisp of smoke is exiting through the chimney.

“Seems someone should keep an eye out here, in case that hunting party returns. I am of the most use here in the embrace of the Void. I say the farmer and I hold here, with the boy.” Fairfield grimaces at the Orange Man’s words, and looks to the captain for confirmation of his ‘orders’.