Friday, August 5, 2011

Character creation continues

alright, we have lots of planets, 2.5 characters. LR, if you want to request someone join, and they are willing to check in regularly and post 3 or 4 times a week, go to it. Let's aim to add just one more player.

things I need before the next character creation step: growing up and setting outs for Terry and Sam, planets from Sam. in the mean time, if you have more planets to drop, or guns or gear, go for it.

I'm working on canonical ship designs, and hope to have some of those tonight

52 comments:

  1. also need a final player count, and their first two steps and planets. let's aim to have all that by end of the weekend

    ReplyDelete
  2. basic firefly design up, see what you think.

    ReplyDelete
  3. Crap, crap, crap, crap, crap. This one wasn't blogger's fault. If you "Search with Google" from the contextual menu, it will open in the same page. Boo.

    Anyway, upgrades to laptop done, first few chapters of Diaspora read, so should be posting more. Assuming I don't keep losing my posts...

    ReplyDelete
  4. I've talked to a friend, Kenna. He sounds interested and is going to take a look at the system and such. He should be letting me know by the end of the weekend. Hopefully sooner.

    ReplyDelete
  5. Skipped posting here, and just uploaded to wiki.

    ReplyDelete
  6. Awesome character sheet so far, sam. I have not modifications to it.

    You working on Bernadette then?

    ReplyDelete
  7. Rifles and shotguns are done, but I think I'm going to reorganize the guns into "military" and "civilian" sections before I post them, since that's a major factor as to who can use them.Rifles and shotguns are done, but I think I'm going to reorganize the guns into "military" and "civilian" sections before I post them, since that's a major factor as to who can use them. I should get that done in the morning after work.

    ReplyDelete
  8. Whew! Okay, all the guns are DONE (barring possible typos and errors). I split Handguns, Rifles, Shotguns, Lasers, and Stunners into Civilian and Military categories, since military weapons require a special stunt to use. Only one energy weapon (the ASP) is not T3, so I didn't sub-divide those by tech level.

    That should give is a nice arsenal for PCs and NPCs to draw from, and help players determine if they want to use a stunt for access to military hardware.

    Feel free to make your own guns if none of the ones I made are quite what you want. If you post the stats and a quick description here, I'll even add it to the arsenal if you don't want to mess with formatting and a detailed description.

    ReplyDelete
  9. Also added some notes on my take on tech levels and on canon guns from the show.

    Checked out the Firefly stats. That's about what I'd come up with, though I hadn't plotted out all the stunts. So...should I post my proposed ship design, now?

    ReplyDelete
  10. Sure, ship designs are welcome. In fact, feel free to add anything to the canon you want. I monitor the recent changes feed a couple times a day. I'd suggest you guys check it from time to time as well, particularly as we are building up the wiki.

    I've got a few more ship designs in the works based on canon vessels - I'll get non-canon vessels going before long. If you need a stunt, just make it and give it what seems a reasonable cost - usually between 1 and 3 bp, use the existing stunts as a reference - and we'll go from there. Some stunts might grant build-points, too.

    I updated a few more planets, working through it slowly.

    ReplyDelete
  11. Hello there, this is Kenna signing in. I hear you have need for more crew.

    I humbly tender my resume.

    Just kidding, I don't have one.

    ReplyDelete
  12. Welcome to the crew, Kenna. We could use a medic or a skilled navigator/pilot at this point, but Captain Carlton is a decent pilot, Becky might or might not have medical or navigational skills, and Tad has everything we might want in an engineer except sanity, while Terry has yet to make a character so...make whatever character you want, really.

    ReplyDelete
  13. Hi Kenna and welcome.

    I'll direct you to a couple places you've probably already been:

    our game wiki:
    http://skyshipgame.wikispot.org/Cortex?action=show&redirect=Front+Page

    it's the major repository for game info. You'll find world-building, npcs, ships, character sheets and so forth. If you log in, you should be able to add and modify as you see fit. It's free.

    Also, bphage has put files on google docs, which I think LR already linked you to. look those over.

    We are generally following the canon, so watching the show and movies is helpful, as are these two external wikis:

    http://firefly.wikia.com/wiki/Main_Page
    http://www.fireflywiki.org/

    In terms of tone, we're playing more movie tone-wise, or say the pilot episode (I guess you'd call it a bit darker, not as slap-sticky). This game is not a rehash of the show/movie, but a more sandbox campaign setting.
    You'll be the crew of a similar transport craft, trying to get by as best you can in the post-war era.

    In terms of what you need to do to get started, I've asked all the players to make two planets to figure into their backstory. Check out the verse section of the wiki for some examples of final planets. I also go through the method of making a planet here, along with examples:

    http://skyshipgame.blogspot.com/2011/07/planetary-design-and-basic-fate-rules.html

    Basically, your planet can be anything as long as its cool, and doesn't radically violate canon (no lizard princesses). If you want to make a planet from the show, that's fine, just try and be consistent. Because there are 120ish planets in the canon, most of which have no description to speak of, feel free to pick one to describe.

    In the FATE system, the table (read everyone) gets veto power, and is expected to chime in with input, so don't be surprised if I or one of the others chimes in with a suggestion or two. They're just that though, suggestions, take or leave.

    As for your character, we're all doing the first 2 steps of character creation (described in the Diaspora rules that LR linked you to, and also towards the middle of that same link for planets). I've copied most of that bit here, since it'll probably come up a few times soon:

    Characters are composed of 10 aspects, 15 skills, and 3 stunts. Aspects are short, evocative phrases that give your character flavor, and have mechanical weight. Your 15 skills are in a pyramid, arranged such that you have 1 lvl 5, 2 level 4, 3 level 3s and so on. Stunts are something like feats; they grant you a special rule that applies to your character.

    To design your character, you divide his life up until this point into 5 sections:

    Growing Up - childhood

    Starting Out – early career and education, first jobs

    Moment of Crisis – A critical turning point in your life that involves one of the other characters.

    Sidetracked – A critical turning point for another character which involved you (from your perspective)

    On Your Own – who are you as you enter the game?

    For each section you will write a brief narrative, and then based on that, come up with 2 aspects. They should exemplify who your character is at this junction in his life, and can be quotes, goals (short term or long term) quirks, etc. It’s best if these aspects are both beneficial, and potentially detrimental. For instance, an aspect “Always ready for a fight” might give you a bonus to alertness before a battle, but it could also be used to draw your character into a combat you the player would rather avoid.

    Okay, so here’s what I want for now. Write up your first two sections (growing up and starting out) and the aspects that grow out of them.

    ReplyDelete
  14. Okay, here's Growing Up and Starting out for my character. Caesar Zapata.

    Caesar Zapata

    Growing up: Caesar spent the early years of his life helping out on the family farm on Harvest. Between school and farm work, Caesar has little free time, but he chose to spend all of it with the pellet gun he had been given when he was eight. Ever since his parents had given him the gun as a birthday present, he would spend hours upon hours working on his marksmanship. By the time he was in high school he had joined a riflry team and competed regularly in competitions, though at this point he had moved beyond his beloved pellet gun. It wasn't long before he established himself as an excellent marksman. However, at this point his time was no longer divided evenly between work, school, and shooting. Thankfully he had more siblings now that could pick up his slack, but as he began to focus more on competitive shooting, his academic performance began to suffer. By his senior year of high school, he was in danger of not graduating due to the recent decline in his academic record.

    Aspects:
    "I bet I can hit that."
    Focused on what important to him

    Starting out: Given his poor grades and his excellent marksmanship, it wasn't long before the Alliance started to recruit Caesar into the military academy. Caesar saw this as an opportunity to compete with people from other planets while being able to continue his education. At this point tension between border planets and core planets had become apparent, but Caesar figured that the planets would sort their issues out diplomatically. Caesar knew that even on a world such as Harvest, he would need a high school degree or something else to earn the respect from others, so he eventually accepted the offer. It wasn't long before he found himself in Londinium doing field exercises or trying to catch up with his education. Every night he would collapse into his bed, every muscle aching and his mind a complete blank, but he loved it. The one thing that the military academy offered that no other school could was a sense of trust and teamwork amongst his squadmates. Even though he participated on a riflry team, it was still very much a team sport. At the academy, he learned to do his job and trust that his teammate next to him would do his.

    Aspects:
    "I trust the (wo)man next to me."
    There is no "I" in "squad."

    ReplyDelete
  15. You'll find basic rules discussion there as well, which will be helpful for building characters.

    Now then, with our full table of five players, I'm going to give everyone else some things to work on. First, a seating chart (next player is to your left):

    (1)Sam
    (2)LR
    (3)Bphage
    (4)Kenna
    (5)Terry

    So, Terry is to Sam's Right, and LR is to Sam's Left. And so on.

    Once the player to your right has finished a draft of their first two character segments, I'd like for you guys to go ahead and start working on your moment of crisis sections.

    Moment of crisis is something that the character would talk about later (maybe to his pals around drinks, maybe only to his wife, maybe to himself while in his sleep with the cold sweats and the voices and the screaming). The moment of crisis must reference the character of the player to your right—you want to bring them in as an observer, or a participant, or even as the focus of the event. This is an opportunity to help define another character as well as your own.

    Quote direct from the book.

    So Bphage's moment of crisis will involve LR's character, and LR's will involve Sam's, and so forth. Go ahead and do these, and then we'll move on to the Sidetracked and On Your Own segments.

    ReplyDelete
  16. dang, one minute too slow! but now I have something to read!

    ReplyDelete
  17. I like the general tenor on this farm-boy turned alliance soldier. Particularly because Harvest was likely majority Browncoat (secessionists) that gives him some good flavor. Your 'focus' aspect is good, I'm just trying to think of ways of rewording it. Maybe 'Only one target in my sights'? But then that kinda overlaps with the 'bet I can hit that', which I like because I'm totally going to use it to compel you to chase waitresses.

    Anyone have any thoughts on those?

    ReplyDelete
  18. Terry, did you decide you were good with new canaan for your second planet name? did you modify any details on it?

    ReplyDelete
  19. Caesar's first two parts sound really familiar...
    Let's see, replace pellet gun with .22, Meadow with Arkansas, Alliance with U.S. Marine Corps...and Caesar Zapata with Carlos Hathcock. Yep, almost perfect!

    That's not a complaint. Very much the opposite.

    I'd also point out that the War for Independence was a CIVIL war, and Robert E. Lee, Stonewall Jackson, and every other Confederate you can likely name in the American Civil War was in the U.S. Army before secession. If that's not the plan for Caesar, I'd be surprised and a bit disappointed.

    ReplyDelete
  20. Posted a wiki page for Dart-class transports, my proposed type for our ship. If BR hasn't made a more artful cutaway than the crude one I sent him, I'll tweak it a bit and post my terrible rendering in the morning.

    In the meantime, Carlton needs to have a moment of crisis with Becky Cooper...(cue upbeat music)

    ReplyDelete
  21. Carlton's Moment of Crisis, featuring Rebecca Cooper

    Carlton saw no need to keep his thieving and vacationing separate. While staying at the Pacific Resort on Renao, Carlton heard about the ridiculous opulence on Thelonius Bonham's private island from a young waitress he was seducing and decided it would be an interesting diversion. He learned that Bonham had attempted to secure the island in a manner comparable to the floating estates on Bellerophon, even hiring elite electronic and physical security experts. Carlton, with several daring and flawless heists behind him on Sihnon and other Renao resorts, rose to the challenge. After taking a boat to the island where Bonham's staff lived, he swam the channel in a sophisticated stealth suit and slipped ashore.

    After exploring the mansion, Carlton decided the best challenge was Bonham's private wing, and slipped in through the garbage chute, a much easier task on Renao than it would have been on Bellerophon. Emerging in the kitchen, the only branch of the chute large enough for a human, he explored silently, dodging the few nighttime staff easily, until he found a worthy target--a hidden safe with a code-and-thumbprint lock. Overcoming the lock was easy enough, because as usual the owner had not removed the factory override code from the system after installation, and Carlton's locksmith training and equipment included the code and artificial thumbprint key he needed. The difficult part was disabling the external monitor on the safe, but by splicing and feeding it a blank signal, he prevented anyone monitoring the security systems from seeing that a factory code had been used to access the safe.

    He didn't figure on Rebecca Cooper, late of the Alliance SASEW. Cooper had taken a job from Bonham as a security advisor and was overseeing the electronic security measures on the island that night. Bonham didn't care about her history, just her skills, and he paid well. When she noticed that the signal from the safe had changed from an irregular pattern of random checks to a regular one, she grew suspicious. As an advisor, she could not dispatch security or sound an alarm herself, so she pointed it out to the security officer on duty, who shrugged it off. Annoyed and suspicious, Rebecca went for a walk--around Bonham's private wing.
    Armed and fully confident that she could handle any lone cat burglar, Rebecca found the trash chute, just as Carlton had, and waited nearby. The night was alive with the sounds of insects, the ocean, and the wind in the trees and plants, and she found herself relaxing despite her previous anger at the security officer. She figured anyone coming out the chute would make a significant racket and sat down on a smooth rock nearby, in view of the chute. Even though she glanced at the chute's opening often, she did not see Carlton's head emerge far enough to see her sitting there, thanks to the dark and his sophisticated camouflage. Carlton waited, heart pounding, until she looked away, just for a moment, then slipped out silently, disappearing behind the trash bin, then into the landscaping. It was the closest he'd ever gotten to being caught, but he could not leave it at that. He'd already left his customary single rose petal in the safe, so he plucked a bloom from one of the many tropical flowers and slipped up silently behind the armed woman, reaching through a spray of elephant-ear leaves to place the flower on the rock next to her before disappearing into the night with a satchel full of Bonham's most secret data chips and documents. He'd never forget the face of the woman who almost ended his streak of perfect crimes.

    Aspects:
    Respect for a worthy adversary
    Now you see him, now you don't

    ReplyDelete
  22. Updated my character sheet on the wiki, including skills.

    ReplyDelete
  23. I'll finish the cutaway, because ya know, its what I do.

    ReplyDelete
  24. I posted a slightly better one than my original on the wiki for now, just replace it when you get one up that shows more artistic ability.

    ReplyDelete
  25. Do you guys sleep? Alright, I'm assuming we're kicking off in the year 2518.

    Dr. Joseph Charles MacHale, MD

    AKA Dr. Joseph MacHale, Chuck, Chuckles, and of course Doc.

    Dr. Joseph MacHale had enjoyed a quiet, comfortable, and lucrative life years ago. When he graduated from medical school he had easily found employment performing minor surgeries and other physician duties at an outpatient clinic on Ariel. He had been a hard worker in Med School and had finished towards the top of his class. He wasn't the valedictorian by any stretch, but he wasn't a ruttin' moron either. Hell, he was a DOCTOR, dammit, and proud of it. His father was pleased that his son had followed in his footsteps, yet he also hinted that he wished his son had set his goals a might bit higher.

    But to hell with that... Joseph was a Doctor, respected, and employed. What did any of that matter? He had the shiny diploma and the fancy title. Arrogant, yes. Cocky, maybe. Confident, definitely.

    As the complications of terraforming became apparent, as did the need for medical professionals to combat the adverse effects of those complications on the local populations, Joseph got it in his head to venture out and do a little "charity work". He'd be able to get his father off his back, and he'd also be able to help folk out. And he'd help himself out, too. If people are desperate, its a seller's market. And charity work always looks good to the bleeding hearts of Ariel's fairer sex.

    Yes indeed, it was a grand plan. A chance to elevate himself to resemble something the uniformed would call a hero, yet take a nice cut for himself. The Hippocratic Oath makes no mention about profit margins, does it?

    So he set out toward the Boarder worlds. The plan was to visit a few planets, play the part of professional do-gooder, then return to Ariel with a data-slate full of pictures showing him helping the lowly, the sick, the unfortunate Rim folk who had the misfortune of settling a planet that... gave them cancer... or whatever.

    Of course, things never go the way you plan when you are dealing directly with their well being, do they?

    ReplyDelete
  26. Hey BPhage, which crew member are you?

    ReplyDelete
  27. <-- West Coast, as is Terry.

    Bphage is on night shift, so he loves to leave us presents to wake up to, seeing as we do the same for him.

    I'll think it over and hop back on with suggestions (if any) in a few, nice!

    ReplyDelete
  28. He's Carlton Bellerophon, by the by.

    ReplyDelete
  29. Moment of Crisis posted on the wiki. Made it very open for Terry's Sidetrack.

    ReplyDelete
  30. BP: Thanks for pointing out Carlos Hathcock. Makes for an interesting read. Caesar's back story started out differently, but I ended up simplifying it as the creation process was going to slowly. I was going to try to make a revolver based character, but the story for a rifle wielding slug thrower came more naturally (as far as I know no one grows up shooting a pellet revolver).

    As for which side he will serve on, figured Caesar would be forced into serving for the Alliance or face being charge with desertion. This in turn would set up interesting views on the Alliance and possibly killing people (because he's used to shooting targets and cans). My overall goal is to make Caesar a outlaw character, and being forced to served seemed like an interesting way to go about it.

    BR: I like New Caanan, but I haven't changed the details. I'll repost the planet when I get to that.

    I agree on the "focus" aspect. I was trying to find wording that could imply that he can excel at something, at the cost of everything else (e.g. doing well in riflry, but poorly with farm and school work). Maybe something like "tunnel vision"? Or "No victory without sacrifice?"

    ReplyDelete
  31. I need to flush out Doc's childhood. Not much to say other than his father pushed him in the direction of medicine through not so subtle hints with gifts and books on medicine and his general professional pride. Doc's dad would have taken him to the hospital multiple times. Perhaps he was chief of staff of one of the hospitals?

    Anyhow, I want Doc to be older and and a bit of a pessimist. Something along the lines of Doc Sherman Cottle from BSG, except more selfish.

    I'll cogitate on how to stick Carlton in there. It will actually be pretty easy, I'm sure.

    ReplyDelete
  32. Probably won't get the next piece of character creation until tomorrow. Sorry.

    ReplyDelete
  33. Changed Caesar's "focus" aspect to "No victory without sacrifice." Below is his moment of crisis. What do you guys think? I feel like the two aspects I came up with are similar to each other, but I actually can't say why. Which makes me think they're different enough that it should be okay. I also added this to the wiki. Thanks BR for taking care of my previous entries. I still have to work on New Canaan.

    Moment of Crisis: Tensions between the border and core planets had risen substantially since Caesar had joined the academy. To his disappointment the question was no longer if but when there would be a civil war. The time he spent training along side his brothers-in-arms that he had once enjoyed soon became filled with the sinking realization that he might have to perform the very same exercises on a battlefield. Then the day when the border planets had seceded came, Harvest being among them. Additionally, all those currently training in the academy would be enlisted into the Alliance army or face desertion. To make matters worse, while Caesar was at the top of his class in terms of riflry, he was unable to qualify for sniper school, and thus became a designated marksman. This meant he would have to be on the front lines.

    It wasn't long after war had been declared that Caesar found himself on the surface of New Canaan fighting against people not so very different from himself. It was on New Canaan that Caesar met Dr. MacHale, a doctor who had been working on treating the denizens of New Canaan for terraforming related illnesses before the start of the war. During an operation, Caesar had taken a bullet to his leg. Not sever enough to be life threatening, but he had to be admitted to a hospital nonetheless. During his recovery, Caesar got to know Dr. MacHale better, as the two would during Dr. MacHale's rounds.

    One evening Dr. MacHale asked Caesar, "What is the Alliance fighting a war out here? Isn't it enough that the people of New Canaan have their own troubles to deal with? Is it necessary to put the burden of war on top of that?" Caesar didn't answer, but he had been thinking about the answer long before Dr. MacHale had asked. He had spent weeks fighting what seemed like a senseless war over a planet that did not seem of any particular value (maybe the alliance really liked their whiskey?). It all seemed like a political war and that he was caught in the crossfire. He had lost track of how many people he had shot or even killed, but that didn't make it any easier to him. At first he told himself that shooting the enemy was no different than shooting a target. After a while he just accepted the reality that it was either kill or be killed.

    Throughout his campaign on New Canaan, Caesar often go shot or hit by shrapnel. So he continued his friendship with Dr. MacHale off and on between visits to the hospital. It was through these visits that Dr. MacHale noticed Caesar's change in disposition. After months of being forced to fight against people that had done him no wrong practically drained the life out of Caesar. The end of the campaign became a blur to Caesar, like in a dream. Whenever he was given orders, he simply went through the motions, no longer caring what he consequences were.

    At long last the Alliance had successfully invaded an occupied New Canaan. However, Caesar still had a year or so left to serve. Once a peace keeping force had been deployed on New Canaan, Caesar hopped on a transport ship and headed toward Bernadette where the Independents had been bold enough to strike.

    Aspects:
    "I am nothing but a pawn"
    "Damned if you do, damned if you don't"

    ReplyDelete
  34. Terry: There was a blanket pardon for Browncoats after the war, which I assume would have to include deserters or else they'd all keep fighting, so don't let that stop you. If you want him to have fought for the Alliance, feeling bad, or for both sides, or whatever, though, it's all good.

    Kenna: The moment of crisis doesn't have to be in chronological order, so worst case you could make it the event that got Doc hired onto the crew. Also, since Doc's father was such an influence, you might specify if he's alive or not.

    Some Aspect ideas for Doc (some are redundant or mutually exclusive):
    "I'm a doctor, not a..."
    It's all about appearances.
    "Show me the money."
    The check is in the mail.
    "Are you happy now, Dad?"
    "Whose name's on the diploma? Not yours."
    If you don't have your health, you don't have anything.

    ReplyDelete
  35. Oh, I was too slow! I like it, though. Anyway, I might change "I am nothing but a pawn" to "Go with the flow" or something slightly less negative, for versatility's sake. I agree there's some overlap with "Damned if you do," so maybe something different like "It's just a flesh wound" would be more useful.

    ReplyDelete
  36. Sam: Finally remembered to check out Tadgh's sheet on the wiki. Very interesting...

    I'd suggest changing that rather long "I don't wan to fight you..." aspect to "You wouldn't like me when I'm angry." It's shorter and more versatile (you can tag it for intimidation or it can be compelled), plus I'm a sucker for appropriate quotes.

    ReplyDelete
  37. BP: Thanks for the suggestions. "It's just a flesh wound" is perfect. I was looking for something about getting shot, but the only thing I could think of was "bullet magnet" which would have probably caused a lot of trouble.

    ReplyDelete
  38. I'm interested in making a designated marksman rifle for Caesar, but I have a few questions.

    Cost: In terms of weapon cost, is that how many wealth boxes I'd have to cross out on my wealth stress track to obtain the weapon?

    Range: How exactly does range work in Diaspora?

    Build points: Is this just how many build points I can use for a designing a weapon?

    ReplyDelete
  39. Terry: I'm not going to claim 100% certainty on this, but I'm pretty sure the answers are:
    Cost: cost is a matter of the difficulty of obtaining something. You roll against your Assets "skill" and the stress track can be affected or not depending on the result of the roll. However, when you have slug-thrower skill, you are assumed to possess at least one slug-thrower, with more or higher-quality ones corresponding to higher skill levels and allowances made for the tech level of your starting world and your background. The most important factor here is whether you take the "Military" stunt, which you should.

    Range is measured in "areas" or "sectors" with 0 being touching/fist range, 1 being just beyond arm's reach (melee weapon range), and 2-6 being projectile ranges without hard distances. Any projectile weapon with a minimum range of 0 is a pistol. Most sniper weapons have a minimum range of 2, which translates (to me) as having a scope and/or long barrel, while a minimum range of 1 is a stocked weapon which can be used up close, like an assault rifle. Max range is more a factor of accuracy than actual projectile reach. The max max range seems to be 6. I used the existing Diaspora weapons and my own knowledge of firearms to estimate range 2 to be 3-25 yards, 3 as 25-75 yards, 4 as 75-150 yards, 5 as 150-300 yards, and 6 as 300-500 or more yards, but that's just my opinion.

    Build points are based on the tech level of the weapon. An Alliance marksman would have a T2 (8bp) or T3 (9bp) rifle. If slug-throwers is your apex skill, you'll probably have a T3 rifle or a couple T2 weapons, and you could have more using the Have a Thing stunt. If you go with a single, high-quality rifle, I'd personally recommend a T3 weapon with a range of 1-6 for maximum versatility. Sniper weapons with a min range of 2 need a melee weapon or pistol to back them up.

    Civilian weapons cost 2 bp, which is both the cost of making them easier to get, and a way to make them inherently inferior to military weapons of the same tech level. Same goes for Cheap weapons, which are 1 bp. For a starting weapon, cheapness doesn't matter, but civilian/military does, as you need the military stunt to get those 2 bp back. I'd expect your rifle to be a military T2 or T3 weapon with a range of 1-6 or 2-6 and a harm of 2-3, depending on stunts and penetration.

    Remember that you can make up Transfer Aspects for your gun to make it your own. I generally avoided doing so for all my guns (except the pump shotgun) because they are stock weapons, and most details of guns like the action, sights, and length are either irrelevant or factored into the stats. If you want your gun to have, say, a thermal scope, that's a transfer aspect. Things like laser sights vs. iron sights vs. scope might just be a factor of range, or could be a transfer aspect, depending. You could make a transfer aspect called Bipod that gives +1 when prone, or you could just assume that a sniper rifle has a bipod and that's part of its range of 6.

    Hope this helps and wasn't confusing

    ReplyDelete
  40. LR, don’t worry about not updating your sheet today, things are flying as it is.

    Ken, great start on the character. I like the older guy approach. I’ve gone ahead and put in placeholders on the wiki for you. You can modify as you finalize. Here’s some suggestions for aspects, to go along with Bphage’s:

    In his father’s shadow

    “I didn’t spend 6 years in medical school to be called Mr.”

    Mercenary Medicine

    An ounce of prevention is worth a pound of cure.

    “Restore a man to his health, his purse lies open to thee”

    Terry, good stuff. I think I’m pretty happy with the aspects you have. Since you have slug-thrower as your primary skill, and given your background, you might consider military grade stunt for that skill. It’ll give you familiarity with a host of ‘better’ weapons.

    With that in mind, a couple quick notes. Since slug thrower is your apex skill, a reasonably standard T3 rifle (even a military grade rifle, assuming you have the stunt for military grade weapons) makes fine sense for you to have. You wouldn’t need to spend a stunt on that, as per the gear section.

    That said, if you want something very custom and fancy, that’d be a have a thing stunt. Wealth boxes won’t be an issue either way for initial gear, that’s more for testing later.

    Range is handled by ‘zones.’ Good old bphage already beat me to this part, so see what he said.

    Only thing I’d add about ranges and such is that to be sure to understand that aspects can affect all of this, for details see the combat section starting on pg. 95

    And I know you guys are reading character sheets b/c you’re writing up decent moment of crises, but man I love Tadhg’s. Particularly since I like to think of it being him talking about himself in 3rd person. I like Bphage’s suggested Hulk reference, it simplifies the problem we discussed on the phone.

    ReplyDelete
  41. "An ounce of prevention is worth a pound of cure."

    I always preferred Patton's version: "A pint of sweat will save a gallon of blood."

    Works especially well for a doctor, too.

    ReplyDelete
  42. Went with a Rundown reference instead. Think it still works, let me know if you agree.

    ReplyDelete
  43. It works, and it's a bit more specific than the Hulk reference. That can be either good or bad, depending on what you want from it.

    ReplyDelete
  44. Should I post the PoC on this blog or drop it in the wiki?

    ReplyDelete
  45. Either or both, but if you post it only on the wiki, let us know here.

    ReplyDelete
  46. Struggled with this one. I'm sure it could be done better. Please let me know your thoughts. I have cross posted on the wiki.

    = Moment of Crisis =

    The landing on Meadow was anything but pleasant. The lack of atmosphere failed to slow the pod's descent and the parachute was anything but effective. The pod crash landed in the ocean and quickly sank. Becky began to panic. The pod had little more than 24 hours of air, the tracking beacon had already been disabled, and no one knew where the fuck she was. Her hopes began to sink as quickly as the pod.

    Becky's panic heightened and her pounding heart overwhelmed the soft sound of metal on metal as the pod came to rest on the ocean bottom. As the pod rolled onto its side, Becky regained control of her emotions and focused on the task at hand. Her quick dismantling of of the tracking beacon made it impossible, even for her, to fix. Instead, Becky plugged into the pod's automated systems and overwrote them, gaining manual control. As she tested her new found control, Becky discovered that the pod was resting on a metallic structure. Suddenly, things didn't look so bad.

    Deep in the bowels of the Browncoat Underground Base, the machines spoke to Dr. Ti 64 about the racket being made up above. Never one to ignore the voices, Dr. Ti 64 led a team to recover the pod that had apparently crash landed and whose automated systems continued to shift the pod about in random movements. It wasn't until the pod was forced open that Dr. Ti 64 realized that the pod was not empty.

    == ''Aspects:'' ==

    === Where There's a Will, There's a Way ===
    === Guardian Angel ===

    ReplyDelete
  47. So, I'm mostly commenting on continuity issues here. By the nature of his backstory, I kind of restrict some of the "whens" of how my character can be involved with other characters. I have some preferences that might restrict the hows, but, of course, I'm willing to be flexible.

    BR had mentioned an Independent raid on Bernadette toward the end of the war; I'm fine with that (and worked it into Tadhg's backstory), but have not been able to find another reference for it. If we're simply making up the raid anyway, then we can move it toward the beginning of the war. Also, I hadn't wanted Tadhg to be aligned with either military group in the war (much like the other Doc, I suppose); this wouldn't prevent him from fixing either sides' broken stuff (much like the other Doc), but might reduce the likelihood that he's brought into any secret bases (not that an underground base is necessarily secret).

    Simply because I'm putting this in his hands, Terry, what do you see Caesar doing with Tadhg? (This might be jumping BR's gun, as I'm asking for a preview of your side-tracked story).

    Frankly, I figure Becky's Moment of Crisis would require very little modification to relocate to after the War (or, at the least, make Tadhg finding the pod independent of being affiliated with either side of the war). Thoughts?

    ReplyDelete
  48. Well, if I read your moment of crisis correctly, Caesar is holding naked man. Pretty obvious to me what follows. Not sure how detailed I should be about the encounter. "Caesar moved his hand across Tadhg's broad rippling shoulders..."

    In all seriousness, I'll have to read through Tadgh's backstory again. Not really sure what I want to do yet. I'll try to think of a way to keep him unaligned.

    ReplyDelete
  49. Actually I had a question about skills. Is there any point to doubling up on space skills. For example, if Gunnery allows a character to control all guns on a ship, is there any point to having two crew members with Gunnery?

    ReplyDelete
  50. I made up the raid from whole cloth while in a 7-11. The monument is real, it seemed like a place you might be. I'd say we can move it anywhere we want to help continuity, insofar as such continuity is critical. Plus, beginning and end of the war might be from a very personal perspective; remember these stories are kinda rashomon, right? So you might say beginning and Terry might say, nah, it was right after boot camp. The ol' guy was still delirious when I was rubbing him with scented oils.

    ReplyDelete
  51. I'm closing this thread now. new one going up.

    ReplyDelete