Wung flinches away from the dyed needle, “Surgeon steady hands, but gentle like my first woman’s father.”
“Quiet you green idiot. You begged me for this memento. If you hadn’t been bleeding all over my breechclout, for which I will bill you in brandy when we get to Timber, you’d have had chance to properly collect one. Sincerest apologies that with saving your worthless hide it slipped from thought to acquire the skull of he who almost done you in. Would that he had finished the job proper…” The surgeon taps a small hammer against the dyed needle, which leaves a blue-black puddle where it punctures the green flesh, “we would all sleep more soundly, I’m sure.” The orc seems pleased with their ongoing back and forth and guffaws as the clawed skeletal hand on his shoulder continues to take shape.
The Winds have been unruly this voyage, and travel seems frightfully slow. The air has turned bitter cold like the crystals that light the cabins. The crew has donned their altitude gear. The enclosed decks of the Olic Haversham are much better suited to these climes than those of the Swoose, but the cold and Glow still seep in through every crack. Wung refuses to wear blankets or other cold gear ‘like woman’ when inside the cabin, Medicus and Taz stay under layers of blankets whenever possible and Xisco wears Tooly’s old homemade altitude gear, wishing for a better proportioned and more fashionable suit.
But for all of it, the crew is happy enough. Rain has been sporadic but plentiful enough to keep the three remaining casks filled, having lost the forth one back in the ruin. You followed a ‘string of diamonds,’ a weeks-long line of freely drifting fibrous edible fungi that skylers feed off. You were able to parallel it for a healthy portion of the trip keeping fresh food on the table each night. In fact, you’ve salted some of the excess with the last of your salt stores in the hopes that you can sell it on Canopy for a bit more income. As you have gotten close to the ice isles, Tooly’s brazier for his bronzeworking has become a welcomed crewmember. The stores are uncomfortably low in places, lost in the ruin or used on the voyage, but most of it should be restockable in Timber.
Taz’s mustache has grown back in if its not the glorious mustachios it once was. His scalp is still patchy and short in places showing pink scars. He mended his uniform jacket at best he could, but complains about its disorder at every opportunity. The mate is pleased to be heading toward Canopy, which he has never visited but hears that the forests are something to behold.
Blendin tends to his tiny flowerpot and sings when he’s not on duty. His 3 orange blossoms are now at least 20 and flourishing. He has transplanted a few into a second wooden container, and they are already beginning to bear tiny blossoms. When the others aren’t close, he chats amiably with his wrist, who he assures everyone talks back in a ‘quiet’ voice. They don’t think the Madness has taken him, since the wildlings are supposed to be immune and more importantly Xisco related the tale of how he came by it via the Priestess Jorana. Blendin still dreams of his field of flowers, but now the flowers are purple with black leaves and bear no face. He stands in the field of them, with his tiny potted plant, and a towering shadow over his shoulder, just out of sight. A shadow outdoors…
The captain is somewhat embarrassed by his charting of the winds, which wasn’t bad per se but didn’t take into account the drift that must have happened while they were in the ruin. Hopefully the others didn’t notice. Fang is well enough to be getting into his usual trouble, eating a pair of Tooly’s socks presumably in some misguided attempt to save the crew from their stench. The captain focuses on his books when he can and has found them deeply fascinating and quite rewarding reads. He spends times with all of the books, but feels like he got a good handle on the theory of drafting in the wind off of small islands such that landings without harbors should be easier now. He also reads that Festival’s Lute found a behemoth breeding ground 2 weeks off of plenty, and things he might be able to find it; assuming its still there. The book on the winds is just beginning to get interesting.
Xisco spends a bit of time studying his artifacts and reading about drakin dialects but prefers to gamble. The crew is amiable enough with this arrangement, and the stakes are kept low so as to minimize potential altercations, but the fullish cargohold seems to help the mood.
The dwarf for his part spends a few weeks hard at work on his new bronze ‘jacked’ leather armor. Everyone remains dubious of its efficacy except the dwarf himself. That project completed, he spends some time pilfering the cargo, finding a prismatic quartz pendant he wants to turn into some manner of lens, and occasionally taking measurement of the rusty armor for conversion for the crew members. Medicus seems pleased with this plan, but the other two don’t seem very interested. He also raids the grapeshot barrel for suitable balls and powder to replenish the stock of those aboard back to ~30 shots.
Timber is much as you remember it when it drifts out of the Viodglow haze on the horizon. The single pier extends out into the void, and you see rows of fishing vessels docked; far more than you would expect for a settlement this size. The pilot boat appears to be leaving to head your direction.
Wednesday, June 2, 2010
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Blendin files down his horns impatiently as the pilot boat approaches. Blending examines the horizon in all directions looking for the colored sails the local wildlings had spoken of before.
ReplyDelete"Taz, assemble the crew along the starboard rail." When the pilot boat gets close enough, Gardner will confirm that Hanover is aboard then yell, "Greetings, Hanover. Captain Gardner Drawlight formerly of the Swoose, now of the Olic Haversham here to trade and refit our vessel. Looks like the harbor is busy at the moment."
ReplyDeleteHanover’s beard is as fluffy as you recall and he shouts to be heard over the wind. “Oya boys! Glad to have you back on these shores! Business is booming! With those improvements you made to the mill, we can keep them supplied. I think we’ll add a pier in the next month. Lemme bring you in.” He looks over the crew. “Say, where’s that big wooden fella? Hope he didn’t join Festival’s Choir!”
ReplyDeleteYou are towed safely into the port for the usual fee. Like last time, you’re given a berth on the long single pier; however the cluster of a dozen ships makes this a tight fit. The treeline seems slightly further than before, and you see far more cookfire smoke than you remember. A number of new ‘buildings’ have been dug out, and you see that stone walkways have been laid in some areas where there was once only wooden ones.
Blendin sees no striped sails, but a single elvish vessel is present. Such a sight is rarely welcome. Most of the vessels are human, but it seems the other races have made the journey as well. A glowborn tug is your nearest companion in dock, and its crew sits huddled under an awning. Beyond is an orcish whaling galley, which has a relatively fresh behemoth cabled to its side. The tail end has been stripped to bare bone, but the front remains nearly intact, for now. The smell of rendering fat is pungent as the greenskin crew hacks off slabs of flesh with long bladed axes.
Tooly eyes the bustle of Timber's port. "Well, well, looks like we may be local heroes, boys, if this is because of what we brought. And my repairs, of course. Maybe we'll get a discount on supplies. And I'm sure there's plenty of grateful ladies." He shoots Xisco a look, his eye tracking like a pintle-mounted cannon. "If the barmaid, Gertie's still single, it'd be wise to stay away from her, though, Skinny." He says no more on the subject, but resumes watching the docks.
ReplyDelete---------------
OOC: The scrap might be worth more on Bridgeways, if there's a lot of trade going on here. Depresses the value of scarce things when theyre not scarce. Still, the people here probably like us and they do pay well for metal. And the chains might be very useful to the mills.
"Well gentlemen, you know the drill." The Watch captain Dirk is sporting bone armor over his altitude suit and a fresh black eye, "No weapons, keep to yourselves when you can and fists when you must. If you want to trade, Renault's got a new place over by the new mill." He gives directions. "He probably wishes he could be here, but things have been rather busy of late. You may have to wait a few days - we're pretty full up as it is. If you want to trade with the other ships or what merchants we have, there's not much we can do to stop it, of course." That bit sounds almost like a suggestion; it seems Dirk is not enjoying the influx of new faces. "As far as lodging goes, we have 3 empty houses now just finished could store you in. The Fogshark is full up, and with Milton dying not two weeks past it's not as it used to be anyway.
ReplyDelete"The houses will run you 10 cogs a week, and with the 7 of you and that big hound of yours you'll probably need 2 of them to be comfortable. Sorry the prices are so much higher, but its a sign of the times..."
He leans in close and speaks quietly, "I don't mind tell you that the watch is spread thin, but I can put 3 or 4 men on your boat for a small fee. Let's call it 5 cogs and bottle of scotch a week."
Tooly speaks up. "Milton died? Sorry to hear that." After a short pause, he adds "So...who's running the inn, then?"
ReplyDelete--------------
Semi-OOC: What's the local time?
After the long last leg and the rough time before that, a bit of a layover's not a bad thing, so we can probably wait for Renault. Tooly will want to check in with the mill foreman--I forget his name an I'm too lazy to look it up--who's likely busy but should still be happy to see the engineer. He'll be feeling out a need for those nice chains and any specialist work in exchange for a discount on lumber or worked wooden goods.
If Gertie's running the inn--or if she isn't, Tooly will want to see her, too. He'll put up the cogs--or the brandy--to hire a guard if it means no watch duty, at least the first day and night.
Gardner makes a noise of mild displeasure after hearing the prices for the house and the guards and he is seized by his penny-pinching tendencies.
ReplyDelete"We'll take 1 house and rotate crew between the ship's cabins and the house. I think our own people can stand watch, but we'll get you that scotch for old times sake, Hanover."
"Taz, see to reprovisioning the ship, check with me before any major purchases. You can take Wung with you if you need help."
"Tooly and Xisco, I want to go through the items we have in cargo and appraise their value, a figure for real value and one for what we'd sell it for minimum."
"Blendin, stay out of trouble and watch your back with that Elven ship. Have someone travel with you if you can."
"Doctor, try to stay somewhat dry."
OOC: Tooly should already know the value of the metal stuff from having gone through it thoroughly during the trip. I'll let BR roll it and give the value.
ReplyDelete------------------
Tooly groans. "Well, skipper, I'm hoping I won't need any lodging, but it all right if I hire a couple of locals to take my watches? I think I can get us more than a couple cogs's in supplies and discounts if you leave me free to talk to the locals. I reckon they remember me." He gives Gardner one of his strange one-eyed winks.
"Aye, Cap'n," Blendin stated, "But I dare them to try something." With that Blendin slides his knife into his belt and places his brass knuckles in his pocket. "And Captain, you of all people should know we are never alone. Who has first watch?"
ReplyDeleteXisco also should have some values for artifacts and such from the trip.
ReplyDelete--------
Xisco shivers in his loaner altitude suit. "It's quite cold here."
ooc: Long day - this update will be a tad utility, my apologies.
ReplyDeleteJWW gets a benny for being very captainy.
Local time is 1500 - the mills close in 3 hours.
Milton died of a fever – no one else has taken ill - probably a result of his advanced age catching up with him. Gertie’s husband, Gael, now runs the Sleepy Fogshark. He lost an arm fishing last month and has returned to the island permanently.
You estimate the metal goods (including jewelry) to value at about 4000 to 5000 at scrap prices, but up to double that if you can find buyers who want the bits specifically. For instance, the door and hinges could likely be repaired and used as an opening on a stronghold - if someone needed such a thing. The ceramics would probably sell for about 200-300 to be used for storage containers, but maybe more to someone with a specific interest. Barter prices might also help since you have a number of provisions you want to buy up.
The chains are not magical (checked by Xisco on the voyage) but appear to not be aged by exposure like the other metals. This property makes them potentially quite valuable. The crystals are - you are afraid you'll not get much value out of them here, though, since theirs plenty of wood to burn.
The ethereal sword is magical. It is half-weight, does Str + d6 damage, and ignores non-magical armor. It is almost invisible edge on and while its seeming lack of substance notwithstanding, the hilt seems like it could be put into an appropriate scabbard without difficulty.
Similar story with the crossbow. Halfweight, auto reloading takes 2 rounds, 2d4 damage. Ignores nonmagical armor.
Tooly hires a group of guards for 1 week with the last bottle of scotch on the ship and his personal cogs. They set up a covered table by the gang and start playing cards, yet seem alert and Dirk's a pretty by the book guy so you're not too worried.
Gardner spends personal funds to rent the house out for 1 week. He also purchases altitude suits for the npc crew because he's a good captain that way (streetwise roll 11) and at a reasonable bulk price because they remember the help you gave the town last time around (persuasion 15 - dang). On top of that, Taz convinces the rest of the crew to throw some of their cogs at the problem since they're the ones that benefit from the suits. Final cost is 175 a suit, 375 is covered by Gardner, the rest by the crew. If Xisco wants to buy a suit at this price, its available.
Taz sets off with Wung and Medicus (who answers the captain’s suggestion with a half-hearted rude gesture veiled mostly by the greenskin’s body) in their new suits to the mill to obtain pricing for replacement parts, and will likely take a couple days to compile the items on the list. These include new ropes, pulleys, planks, spars, couple sails, few barrels, pins or nails, fresh local foods, ice, alot of alcohol, new winches to replace one that broke, an extra lantern, medicinal herbs and a few other sundries. They offer to stay on the ship tonight since they’ll likely need to review stores and storage.
Xisco heads to the fogshark to find a drink – it appears rather vacant right now – perhaps in a few hours it will pick up. The bartender, Gael, seems to think there will be a few tables of card games.
Hopefully this will give you an opportunity to do a few things, and I’ll have a more traditional post tomorrow – err later today.
Tooly gets a somewhat sour look upon hearing that Gertie's husband is running the inn. "Hmm, maybe best not to spend too much time there, after all..." With the mills closing soon and nowhere better to go, he visits the New Mill to see if the foreman has a moment and, if so, if her needs any of the metal parts the Ollie is carrying. He wants to look over the mill as it runs to see if it needs any work or if he can see a use for anything the Ollie has and convince the foreman he needs it.
ReplyDelete--------------
OOC: I'll leave the rolling up to you, if any. Just remember Tooly's new skill set, of course.
After the mill, unless something unexpected occurs, he'll browse the docked ships with an eye for anything the ship needs or anyone likely to need what the Ollie has, as well as any ladies who might be looking for some company. He's normally up at this hour, I believe, since he usually has the "night" watch.
Xisco will gladly acquire an altitude suit at the price Gardner negotiated
ReplyDelete-------
Discovering the tavern to be rather vacant, after his drink Xisco heads to Gardner's bunkhouse to rest up until "morning".
He will then walk about town and the docks (wherever he can find people) to seek out rumors, items for barter, or a game.
OOC: In case it matters, Tooly's wearing his normal belt gear over his altitude suit and his leathers with their bronze strips (which are semi-permanently attached and pretty showy, he thinks) underneath.
ReplyDeleteooc: Another long one. But this time, with feeling!
ReplyDeleteThe doctor and the orc have retired to the ship – it’s their day on watch – while the rest of you have gathered at the Sleepy Fogshark for an early local breakfast before your meeting with Renault to discuss potential trades. Gertie brings plates to your table; she’s about 5 months along in her pregnancy it would appear, and sporting a fresh black eye. She nods politely to the table, but doesn’t say anything as she delivers bowls of a honeyed gruel and grilled sausages on skewers, along with mugs of mulled ale – a local ‘delicacy.’
Xisco notes the arrival of the food and extricates himself from the cardgame he was playing with a few sailors from the Jasmine Breeze at a neighboring table. He joins you with his winnings: a small metal picture frame (which Tooly identifies as tin) dented with age, a can of freshly rendered behemoth grease and a pair of thin black leather gloves with pouches sewn in the back, presumably for weights as sap gloves (gambling rolls 9 vs. 1, 5, 3). He is sporting a new supple leather jacket he had gambled into last night, after some careful haggling and exchanges (12 vs. 1,1,1. Shit.) and is wearing it with his customary ascot under his open altitude suit. Xisco spent the most time at the bar yesterday and informs the crew of the local rumors and occurrences. The local wildlings have been disappearing on occasion, but that seems familiar to the rest of the crew. The man who operates the bar is married to the waitress, who apparently became pregnant while he was out in the Void. Some say the father is a random sky sailor, others say it was the former bar owner, an old waterpriest. Magnus had a ship leave the island bound for shadowhaven about 2 weeks past, with a full cargo of iceseal. The trading on island has really flourished in the past few months and the local council is having trouble keeping up. There’s talk of trade happening off-book, without the usual kickback to the TC. The navigator hall has a new Cartographer – an upper rank in their organization, who is known to be something of a drunk. There is a priestess of Festival performing most nights here at the Fogshark, a glowborn woman who plays a lyre and sings.
Tooly updates everyone on the status at the mills. He met with Rybeck at the mill last night and was greeted warmly. There are no major concerns at the new mill, but Tooly seems interested in tinkering as always. He thinks the chains could replace some skin couplers in a few places on the drive mechanism, and Rybeck seems amenable to this. These repairs will probably take a few hours (repair roll 4). Rybeck is willing to exchange freshcut lumber for the chains in whatever dimensions you require. He could also see to providing some worked wooden goods like spars, barrels or poles if needed or since he remembers your trading arrangement with Timber, a barrel or two of iceseal (assuming you can get approval from Renault).
ooc: but wait, there’s still more!
ReplyDeleteBlendin for his part updates on the things he has noticed (roll = 7), since he is not hindered by exposure to the Voidglow, and was able to spend some time viewing the comings and goings from the ships. He saw that the elves were offloading elven rope and sailcloth from the sloop Bienadel, a name like most elvish with two meanings – Blendin informs you the more entertaining one translates roughly to ‘nice ass’. There is an elf aboard he recognizes, named Britas, who was Leafwarden in the service of the Willow Queen last he heard. The whalers on the galley Marr Kurv are of course selling behemoth flesh, bone, rendered lamp oil and apparently grease, as well as having large stores of salt they might be willing to part with. The glowborn ship, Narthos - a name that makes Gardner smirk since it is a common orcish insult translating to ‘without testicles’, is carrying a load of grain and barrels of orcish beer. The Jasmine Breeze is a mostly human crewed salvage frigate, so probably deals in just about anything. They set down on Timber not for specific trade so much as R & R before heading back into the Void. The rest of the vessels appear to be mostly fishing trawlers making the rounds between the various ice isles. They have been traveling in packs due to unusual sudden winds that have demasted more than a few vessels lately, but the result is that the skyler they sell tends to be relatively cheap.
Gardner met briefly with Renault the day before(persuasion 6 v. 2, streetwise 11 v. 4). He has shaved his beard and appears more angular than you recall. The people of Timber are interested in looking over any available cargo you have and still grateful for your service to their island some months ago. Unfortunately, they do not have much in the way of raw cogs, only a thousand or so the can part with for any one trading partner. Since the influx of trade hit their shores, he is behind in the books and thus unwilling to have more TC script prepared until they are balanced. He seems concerned that the TC will arrive at any moment, and want a full accounting of the transactions. Canopy is always interested in metal and the pottery is of potential use to them as well. He is to join you shortly at the Fogshark to discuss matters, and has comped your meals there for the duration of your stay in hopes that you will be willing to take some trade goods. Of course, he reminds you that with all this trade, his prices will not be quite as generous as the last exchange.
Taz slides the piece of crumpled parchment across the table for everyone in attendance to see, a list of goods he thinks are necessary before departing and potential sources. His handwriting is elegant and practiced, and he reads over the list carefully. The required goods include at least 6 new fine ropes, a dozen or so pulleys, a rick of planks, he’d like replacement spars for both masts, at least couple sails what with the mizzen acting up again, two barrels, preferably pitched and with fresh cut ice, wooden pins or if you’re lucky nails, fresh and salted foods, a couple bags of grain for baking bread if Tooly can rig an onboard oven, honey or syrup, he heard that the elves have wine and he hears there is a trading vessel called the Mocassin which has brandy, scotch and whiskey by the crate, 3 new winches to replace ones that broke or he doesn’t trust, an extra lantern with some oil, grease for the runners and metal bits which don’t care much for this ice and cold, and the Medicus has requested permission to trade either the hinges or jewelry for medicinal herbs, bandages and a few basic tools to replace those used to heal Wung and Fang.
After you take a few moments to enjoy your meal and discuss options, you feel a cold breeze enter the room, as Renault descends the stairs and walks toward your table. “Gentlemen! Good morning, shall we get down to business?”
ooc: Feel free to discuss whatever needs to be discussed before or after Renault’s arrival. If you don’t address him directly, I’ll assume any ‘confidential’ info is said out of his earshot before he arrives. I just figured that gave you a mechanism to ask specific questions about needs/goods/ships/etc. if you wanted answers I hadn’t thrown out yet.
ReplyDelete"You know, until we find a suitable buyer, we could just rig up the crystals in place of lamps..."
ReplyDelete------
Lets try to make a deal offering the chains, pottery, hinges, and jewelry in exchange for 1,000 cogs, everything from the resupply list and herbs we can get, some iceseal, and the rest of the hold filled with lumber. That leaves us the metal door and weapons and armor to trade at Bridgeways, and then we've got wood to trade at Mount Ore. Thoughts?
ReplyDeleteooc: When Blendin isn't busy with the trading business, he will once again begin a search for the local wildlings. He will bring one of the flowers on his search. (He will also be keeping a close eye on the elves to make sure he is not being followed [Camo to back track every once in awhile]).
ReplyDeleteOOC: So I take it the pottery jars are empty? If so, JWW's idea sounds good. Also, can we strap lumber to the outside of the ship if we need to?
ReplyDeleteFrom BR (He's out and his phone is being stupid.):
ReplyDeleteThe short version: What items are we trading for what and with whom?
The long version: Renault can get us everything we want, but we'll likely get better deals on many items if we are trading directly with a source for something they want or need. It's a sort of mini-game.
Also, No one opened the pottery, and the jars don't feel empty.
We can strap things to the roof, though it might get in the way of working the sails and could be lost in high winds. Strapping to the bottom is almost certain to cost us whatever it is, between gravity and the wind.
Now for my views:
ReplyDeleteCargo space is limited. We need to get max value for the space, and good trades will end with us having much more cargo than we do room for it if we take raw lumber. Therefore, here are my recommended trades:
1) Trade chains and Tooly's labor to Rybeck for spars, pulleys, barrels, and pins, plus wooden cannon if possible, lumber if not.
1-a) We can carry 3 more cannon on deck without using any cargo space at all.
1-b) Tooly can reinforce the cannon with metal straps from the woven door, multiplying their value for later trade. We could even carry cannon as cargo for max value, with Tooly reinforcing them himself.
2) We can trade some mail to the elves for rope. Since we're getting windsilk on Bridgeways, we shouldn't bother buying more sailcloth. Metal weapons and armor are scarce on Heartland and here, so even rusty mail will go far.
2-a) Tooly was trying to prepare the mail for use by the crew. It may be in better shape now than when we found it (BR can roll repair on it).
3) We can trade jewelry to a fisherman for skyler. One guy who needs a gift for his wife back home is all it'd take.
4) We can probably trade the swords (as daggers) to the orcs for behemoth flesh, oil, and salt. They may want jewelry, too. Shiny.
4-a) The swords can be restored to a degree, re-tempered and de-rusted in Tooly's brazier, maybe, or at least polished and sharpened before we trade them.
5) I agree that we can use the crystals for light until we find a good buyer.
6) Any extra mail and swords we have left, we can try trading to the humans for items more useful to us.
7) Any remaining metal (apart from the door) that we can't trade we can sell to Renault as scrap for iceseal (if we have room) and cash.
8) The pottery, as I have said a few times, likely contains mummified/preserved drakin organs. They might contain some sort of burial offering, such as spices or food. They might contain magic potions. In all likelihood, no matter what they contain, they are going to be worth a lot more to a scholar or wizard than the pottery is to lumberjacks. Perhaps our resident drakin scholar should take a look inside them, eh?
9) Tooly can easily rig a Dutch oven on his brazier for bread with our existing cookware.
ooc: ya, what he said.
ReplyDeleteThe only other item I'd point out is basically I'd think of this as a mini-game that functions in a series of parallel offers so that we can go quickly. Based on the 'balance' of each offer, I'll make a opposed persuasion roll for the crew. This will be modified by who is leading the trade (if blendin leads a trade with the elves, for instance, that might not go as well), who you're trading with, what you're trading, what you're asking for, as well as their relative trading ability. A raise means you get the trade you want. A success will result in a slightly modified counter offer, which you can either accept, or counter again. Each successive counter off will apply a negative modifier to the next trade attempt, so too many counters and its likely over. A failure means they aren't interested in trading with you.
Like I say, this can all happen in parallel so we don't spend 3 weeks trading, just post any trades you're interested in making and we can resolve them side by side.
In terms of the TC, you will 'have to' report your trades to Renault for bookkeeping, as well as provide a 2.5% cut of the trade value to them - they prefer this in cogs, of course I'll work this out automatically if you choose to pay it - if not, well, we'll hope the TC doesn't find out.
If wildlings can be found, would it be possible they might have something to offer? They may be interested in the armor and weapons, seeing as though they have been attacked. Blendin will also consider simply buying the crew's shares in the armor and weapons, if he can find wildlings interested but unable to afford/trade for the items. (I'd have to know how much Blendin will have to put up, and if he can even afford to do this.)
ReplyDeleteI think searching out the wildlings for trade purposes might work out. They'd likely have access to goods stolen from the elves, ice, medicinal herbs, foodstuffs. The sort of things you'd find in a refugee group. I'll make some rolls since you are interested in finding them. any other groups you're looking for?
ReplyDeleteI had blendin do some 'asking around' with some loggers. One of them, Mickey, saw an abandoned settlement a few days ago, and gives you rough directions to that location. You've not had an opportunity to go check it out, but perhaps after the meeting there will be time.
ReplyDeleteXisco is willing to meet with any parties for trade. He doesn't speak Orcish and is a bit puny, so that might be his least favorable pairing. He also doesn't speak Elvish, but he spent plenty of time with Elves in Shadowhaven (since they ran the casinos...).
ReplyDeleteDoes the grease he just won do much to counter the balance of grease needed?
Does the door's value decrease proportionally by the loss of its straps? Would wrapping wood cannons make up for the value?
How much cargo space is taken by our sundry "reclaimed" goods? Agreed that we can probably get a better price for the pottery elsewhere (maybe we can get a lead on Bridgeways?). Depending on the amount of space it takes up it might still be better to trade it off here for a "loss"; Xisco will prefer trading it to one of the other traders who might get it to a scholar (we tell them they contain important Drakin remains with magical properties), rather than trading them to the locals as cookware.
Assuming Bridgeways is our next stop, I'd suggest not loading up on Wood; for that we can hit Freedom Isle, or Heartland, after Bridgeways. Of course, we might not be able to load up on iceseal here, either (as cargo, at least).
The grease obtained by Xisco is a start, but probably need a few more cans that size. Taz suggests a half dozen, but you get the impression Taz is always going to be cautious. Of course, cautious keeps ships flying, so its up to you.
ReplyDeleteThe door is pretty dented and dinged, but is likely repairable as a door if you or the person you're selling it to wish. However, a metal door is something of an extravagance in this world and so the expectation is that whoever buys it will be re-purposing it anyway. As to whether its use as a cannon material is worth it, maybe. Metal banded cannon are the 'pinnacle' of human cannon technology and in regular use on wealthy merchantmen and combat vessels. Only dwarves, and particularly well off TC vessels sport metal cannon. In terms of value, you'd assess the door as about 2500 to 3000 of the total value in cogs, and could likely use it to band a dozen or so cannon (assuming you could store them) The cannon sell for ~750 to 1000 typically, and you can probably fit 4 unusable but safely stored cannon per segment of cargohold, plus 3 more cannon on carriages on the gun deck. Thus, as long as you get decent prices on the worked wooden bits you'll likely get ahead if you convert over - and its worth way more than wood planks for the same unit volume.
Tooly estimates it'd take him half a day to a day for each cannon.
Right now about a quarter of the hold is full (it has 2 units, as per your conversion of supercargo space on Dragon's Spine). You also have some spare storage room on the gun deck, and some cabin space you could tie goods down in as well, but not alot. The bulk on the used space is half pottery (1/8 total hold) and half metal bits and pieces (another 1/8).
As you mention, selling iceseal to somewhere other than shadowhaven would be a violation of Magnus' trade agreement.
Tooly will trade with Rybeck. He's picked up some negotiation skills from sailing with Gardner, and Rybeck respects him. Plus, he'll be able to throw in labor as part of the deal.
ReplyDeleteOOC:
I think we're going to need a detailed account of how many functional swords and sets of mail we have. After striking a deal with Rybeck, Tooly will get busy refurbishing them.
@ LR:
Great idea, trading weapons to the wildlings. Once the deal with Rybeck is done, there will likely be a delay in getting the worked goods made, so Blendin will probably have time to find them and Tooly will have time to fix up the gear while Blendin finds them.
I still think we can trade jewelry to the orcs and fishermen, and I doubt we'd need more than one or two sets of mail to get rope from the elves. Maybe they'll take jewelry, too, who knows?
@ Sam:
Freedom Isle is a GREAT idea. Picture this:
Bridgeways is only a week away, give or take, and unless there's someone there who wants our pottery, I was thinking of it as a quick stopover to pick up some windsilk for cash.
The ultimate goal, I think, is to get wood to trade on Mount Ore for a reinforced hold, which will double our cargo capacity (as we sorely need). This will make the Ollie equal to the Swoose in that regard.
Now, I think we would be better off loading cannon, improving them, and trading them on Dragonspine, where building material is abundant, THEN trade the stone for wood on Freedom Isle, where building materials are scarce and wood abundant, THEN to Mount Ore. Each stop should give us a tidy profit of cash in addition to a new cargo, to the point we might be able to afford metal cannon, too.
Heartland should be considered off-limits. All wildlings are fugitives, and the risk for visiting Heartland is far too great.
@ BR: I thought the trade agreement was that Magnus had exclusive rights to sell on Shadowhaven, and if we sold iceseal there, we'd be violating that (not being, strictly speaking, one of Magnus's ships). Timber is free to trade iceseal to be sold anywhere else, so if we bought it with intent to sell anywhere BUT Shadowhaven, we'd be okay. I doubt it matters, since I think we should load up on cannon, but it's good to clarify.
ReplyDeleteAlso, here's the travel times for the route I came up with after Sam's Freedom Isle suggestion:
Bridgeways, 1 week
Dragonspine, 6 weeks
Freedom Isle, 4 weeks
Mount Ore, 7 weeks
Not bad travel times all in all, since we'll likely make a profit at every stop. We could cut 6 weeks' travel by going straight to Freedom Isle from Bridgeways, but we'd lose a lot of profit.
OOC: Re-reading BR's post, I realized I underestimated the Ollie's current cargo capacity. A reinforced hold is still a good idea. Also, we could carry a full dozen cannon (our one, plus 3 more on deck and 8 in the hold) if we cram the pottery in various nooks. So if we trade for 11 more, Tooly can upgrade them all.
ReplyDeleteAs for the math on the door vs. use as cannon reinforcement:
Standard wooden cannon are 500 cogs, but should be cheaper here, especially since we're trading for the wood alone, no rope reinforcement. Metal-banded cannon sell for a minimum of 750. 12 cannon at 250 cog profit = 3000 cogs, the same as the max price for the door, in a worst-case scenario. Realistically, we should get the cannon for well under 500 each, and sell them for more than 750, so this really is a better use of the metal.
If Tooly can't get 11 cannon (and the spars and pins we need) from Rybeck, I say we trade our leftover scrap for the rest, once the other deals have been cut.
Okay, I'll stop posting, now, and let you guys decide who you want to trade with.
ReplyDeleteTooly meets with Rybeck to discuss a trade of your metal chains and his labor for spars, pulleys, barrels, pins and wooden cannon materials. Rybeck views these as challenges, but he likes a challenge (Modified roll results: 12 vs. 6. Raise.). He will accept your bargain as offered, for a full set of replacement spars, a half dozen wooden pulleys, two bags of pins, and 8 finished barrels or wood for cannons in any mix you desire. He estimates a week to two weeks to deliver these goods contingent on the new chain drive being operational before delivery of any goods. He also offers the services of the village cooper, a friend of his it seems, to assist with tools for the cannon conversion.
ReplyDeleteyou have 6 suits of rusty chainmail, and 13 rusty short swords. They are all functional, just not optimum. Refurbishing a sword will require a proper forge and might take a few days; same with the mail.
Debating technical merits of the contract with a town full of cold horny lumberjacks is a good way to get axed. They strike me as ‘spirit of the law’ types. Yes, they retained the right to sell and contract to other locations, but would likely want to discuss the issue further than 'here ya go!'
Also, note that 1/9 (call it 500 cogs) of all these initial salvage goods go to Magnus and Jay, as per agreement with them.
Tooly returns from his meeting with Rybeck beaming, to inform the rest of the crew of his success. He told Rybeck they'd take the 8 cannon, figuring that the others might get barrels as part of their deals with the orcs or fishermen.
ReplyDeleteOnce the work at the mill is done, unless there is other work to do, Tooly will try to get access to a forge to fix up one of the suits of mail while waiting for the cannon to arrive. After they do, he'll get to work on them.
Would we be able to use the sailcloth to repair windsilk sails or would that require special sailcloth? If so, in Taz's opinion could we make it to Bridgeways on the sails we currently have and do I agree (boating 4)?
ReplyDeleteGardner will approach the Orcish galley with Fang and Wung at his side and offer a trade, hailing them as strong warriors for their successful behemoth hunt and offering weapons, amor, or trinkets seized as prizes by our warriors in combat in exchange for fresh behemoth meat, alcohol, salt, 5 tins of grease, and lamp oil (persuasion 11).
Repairs to windsilk will require windsilk - it'll cost more than repair patches for normal sheets, but is available on Bridgeways. You're impression is that even if you lose the mizzen, you'll still make it to bridgeways easy enough. The sails are not in poor shape, really, its just that you used your last set of repair parts during the long leg between Mysterious Island and Canopy. Taz is just cautious. He'd be comfortable with 1 set of repairs, just in case, and adds they'd be easy enough to resell on Bridgeways.
ReplyDeleteThe orcish captain Uctaw, shrewd by standards of his kind (11 vs. 6 before mods, which were in your favor. Raise.), seems particularly pleased that the weapons you are offering came from undead warriors. Wung seems to go along with Gardner's omission that they were 4 feet tall, and shows his fresh scars as proof of their prowess which impresses the crew.
The armor is a tad small for the orcs, but they are interested in a few sets for goblins, who, according to Uctaw, are often used as bait for Fogsharks and behemoths. He and Wung share a laugh at this idea. He tests one of the swords on the behemoth flesh, and finds it pleasingly sharp and agrees to accept a trade of 3 blades and 2 suits of armor for 1 week of fresh and 3 weeks of salted behemoth flesh for your crew - about as much as you care to eat or store. He also offers a 'weight' of salt - orcs only think of masses in terms of the weight of a typical orc, so about 300 lbs. - and 2 casks of orcish ale from firsthome. The barrels will likely be reusable as water barrels after they are emptied of their original cargo, so perhaps that meets that need as well. They'll throw in the grease and oil in fresh skins from their beast. They also offer to buy two more swords for 325 cogs total in coin after some haggling.
While this is occurring, Xisco and Blendin decide to check out the wildling encampment. Like before, it appears that it was abandoned quickly. Blendin finds some broken branches and scuffs that he believes are tracks leading off into the woods, and considers whether to follow them now, or wait for the rest of the crew.
At this point assuming you take the orc deal(s), items remaining in Taz's shopping list are a half-dozen pulleys, a new winch or two, a number of ropes, perhaps a lantern, stiffer alcohol, medical supplies, honey, grain, and spare planks, along with anything else you happen to want (like say cash money from Renault). Gardner (boating 10) isn't convinced that you need the pulleys or planks, and tooly should be able to fix any winches that break, but the ropes are a good idea with all this ice at these altitudes. More diverse foodstuffs will likely also make the journey go easier, and the medicine chest is rather sparse at current.
Going to retcon you a bit, BR
ReplyDelete-------
Xisco agrees to approach the Elves to see about some rope, food, and medical supplies; he takes The Medicus with him.
fair enough, am I to assume that you went with Blendin following this trade deal?
ReplyDeleteThe Leafwarden Britas meets you at the bottom of the gangway. His flesh is dark grey-brown, like the gnarled wood of an aged elm. He addresses you in the common tongue with a brief introduction and then, "Gentlemen. I assume due to your approach you mean to trade. Have you not a criminal fugitive of my Queen and my God aboard your ship? Why would I soil my hands with your goods - the Wild will provide for us without resorting to consorting with the likes of you." He smiles grimly, "May the Wild look to you as well."
Medicus looks ready to turn around, but Xisco, either through bravado at rarely being turned down, or through a lack understand it is unclear, decides to lay out his trade. The Leafwarden smiles at this apparent bluster, and does not immediately move away. (5 vs. 7 before mods. Failure.)
"I'm sorry gentlemen. I cannot in good conscience help those who assist a blasphemous creature who would dare decry my people. Perhaps this is not fault of your own, of course, and you were simply confused. If you saw fit to return him to us, we would have cause to revisit your offer. Otherwise... if that is all?"
OOC: Bridgeways is only a week out, give or take, so as long as we have any sails at all, we can make it, especially if we have 4 weeks' worth of meat stocked. I'd be more concerned about getting rope than sailcloth, though in a day, Tooly will have the cannon reinforced with metal from the door and that will free the rope that is currently wrapping it for other uses.
ReplyDeleteSpeaking of, Tooly will fix up the Ollie's single cannon before fooling around with the mail or anything else non-vital. He's also going to buy Rybeck a drink, and a few for himself, too.
Gardner will take the deal including the extra swords for 325 cogs.
ReplyDeleteRolled a 1? :-/
ReplyDeleteSure, Xisco will still join Blendin after.
Tooly’s repairs on the drive system for the mill went quickly and the new chain drive appears to be clanking along very evenly after a few more minor adjustments (repair roll: 6 before mods). Rybeck has delivered the small goods and says the cannon materials will be with Benyon the cooper by the end of the week.
ReplyDeleteTaz reports that the orcs have delivered their part of the bargain and he turned over the swords and armor as agreed. The crew sees to storing the goods.
Word has reached Renault that you are looking for goods, as he meets with Drawlight and Tooly at their usual table unbidden. Gertie brings food and drink at his wave; her black eye has turned greenish-yellow. “Well gentlemen, I hear there are more goods on your list yet. You’d spoken of trading for cogs of course, but the elves mentioned something that made me think you might be interested in some rope as well. Since you did a good turn for us yet again at the mill, its only fair we offer you some of our excess,” he lowers his voice, “plus that pompous fool keeps spreadin’ his cursed seeds on my island. Good thing the soil here freezes at night. Seems his god can’t handle the cold.” Renault looks over your remaining list of items. “Syrup we have, more than we know what to do with. I’m tempted to just give you it so my wife stops putting it in everything. Rope is hard to come by of course, especially fine elvish lines; but we ordered quite a few not knowing we’d have your chains, so I’d say we can part with 2 lengths of them for a fair trade. As for alcohol, I’d talk to Gael, he spent some of Milton’s cogs on filling out the cellar a few weeks back, I hear. Foodstuffs. Just trade with any of the trawlers direct – the prices are all about the same. Hell, one of those swords you’ve been flashing around would by you a couple weeks of fresh airfruit and gingershroom. Grain and medicine, now that’s a bit of a rub. We get our grain from the glowborn, but they didn’t bring much this leg, and I dare not part with ours. Medicine, well, that’s collected in the woods by the wildlings, but we haven’t seen much of them lately. Maybe it’s all the ships in port, maybe it’s the poachers, maybe something else. But whatever it is, they’ve been hiding for, oh, about 8 weeks.”
As Xisco and Blendin stand together in the clearing of a second camp, they take a moment to look over what they’ve found. The clearing is smaller than the first one, but in the center a single firepit has been dug, and carefully lined in the elven fashion Blendin remembers from his time on Heartland – a long teardrop shape of charred wood that points into the leading wind. The ashes are still warm. Something catches Blendin’s eye, and he sees a series of neatly dug rows with tiny green plants growing out of them hidden under ice covered ferns. As he stoops to investigate, Xisco raises his head in alarm. He sees motion in the trees, shadowy shapes along the edge of the camp.
Tooly casts a strange look at Gertie as she leaves. After Renault is done, he nods sagely. "Those chains will decrease your downtime quite a lot, being rustproof and damn strong. Never need replacing. Too bad we couldn't get more for you. Anyway, we could use the rope, I'll take honest rope over pompous elf-twine any day. The skipper'll know better'n me what it's worth, though, eh?"
ReplyDeleteAfter a pause, he adds, "If you or Rybeck need me to do anything else, though, just let me know. I'll be free for the better part of the week, and could use something to keep me outta trouble. Bargain rates."
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OOC: I figure we can get the rope and syrup as part of the scrap trade in place of some cash, once we've traded with the ships and such directly. Didn't we have some slagged armor from when Trogdor got a little overzealous, besides the still-functional stuff? If nothing else, we could trade that to Renault at scrap rates, since it's scrap and all.
Gardner thanks Renault, and offers an appropriate amount of jewelry, armor, swords, and metal scrap for 2 lengths of rope, syrup, and 1000 cogs if they can get it (persuasion 6, benny to reroll 9).
ReplyDeleteHe'll also offer 1 sword to a likely looking trawler for food (persuasion 5), and 1 piece of jewelry to Gael for alcohol (persuasion 12).
He also wants to visit the navigator to get soil samples for Bridgeways and Mount Ore, and to ask if there's any way to identify unlabeled soil samples.
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OOC: I'm tempted to suggest a shortened trade route for us just so we can get back to Shadowhaven and get things squared away with paying Magnus sooner. After we resupply and get the cannons ready as much we head to Bridgeways to sell the rest of our metal goods and get windsilk sails. Then we swing back to Canopy with a load of cloth goods, load up on lumber, then head to Deepsky Citadel to sell the lumber and get our hold expanded. Then take metal to Shadowhaven. Thoughts?
Since the rest of the crew is busy getting supplies for the ship, Tooly drops in on Benyon the cooper to see what he needs in terms of labor or trade. The dwarf hopes to get a deal on 3 more cannon, hopefully in exchange for improving Benyon's facilities, which might also get them made faster.
ReplyDeleteOOC:
@ JWW
Tooly has assured you he can get you to Mt. Ore. He has a small piece of ore from there he'll let Gardner use for free or buy for a few cogs. Deepsky is generally off-limits to non-dwarves.
I'd strongly object to that itinerary for a number of reasons:
1) Profit: We have 5 extra wooden cannon (and room and metal for 3 more) to unload which will not sell well on Mount Ore, and may not have a buyer on Bridgeways. Cloth isn't terribly profitable, especially here, only a week from the source. We'll get much more for the cannon on Dragonspine, make a profit trading stone for wood on Freedom Isle, and then make a profit trading the wood on Mt. Ore.
2) Travel time: That route is 15 weeks:
Bridgeways - 1 week
Timber - 1 week
Shadowhaven - 5 weeks
Mt. Ore - 8 weeks
My planned route is 17 weeks and nets us major profit at all 3 stops.
Keep in mind that Shadowhaven doesn't have to be our home base anymore. We're free agents, now, who just have a good contact (and an enemy) on SH. We should only go there if we need to deal with Greenbottom directly for some reason. Most of his trade network is off SH, too. If we just need top deliver the money to Greenbottom, we can just send a courier form Dragonspine, there's no reason to try to trade there with Cogsworth gunning for all of us. Whatever we load up on on Mt. Ore will be worth as much on Dragonspine as on Shadowhaven, or possibly more elsewhere.
Yeah I meant Mount Ore not Deepsky.
ReplyDeleteTooly waits outside Gertie’s hovel keeping at a discrete distance, trying to seem interested in the rainbow of colors from the treeline. When he sees her approaching alone, he makes a quick dash over to spark a conversation. “Hello, good sir, may I help you?” Her greeting is wary as she shoots a glance around. She seems unwilling to talk in the open, and invites him into her home for a mug of tea. When he begins to ask about her eye, and suggests that perhaps Gael had something to do with it she shakes her head saying, “Milton, not Gael. The old man went crazy with fever. I’ve never seen the like. He was in the woods with the wildlings not 2 months past, trading for herbs. When he returned, he said he could not find them. But over the next few weeks, somehow he changed. He became violent, unruly. He struck a customer who asked to extend credit, where he would have always been kind. My husband returned unexpectedly one night and came to see me at the bar after hours. When he arrived, the old man was trying to strangle me in the cellar.” She pulls down her collar to reveal purpled handprints as proof of her tale. “He tore my husbands arm clear off with his teeth and fingers. So much blood. Then Mitpic, the wildling arrived without a sound. He shot him with a small dart from a pipe. Milton never rose again.” She produces the dart, a thin quill of feather fletched with stiffened fern leaves, from a nearby drawer. She becomes more serious, “We have told no one. We said he lost his arm in an accident. An insane lifepriest is a bad omen – you must keep this news quiet, I beg you. My husband is not a perfect man, nor I a perfect wife. This child is not his, but he has declared that he will care for it as if it was. I owe him my life, sir. I hope that you will understand our relationship must end. I, enjoyed it, for what that is worth.” She pats Tooly gently on the cheek and bids him farewell.
ReplyDeleteTooly arrives at the cooper’s hovel. It is lined with steamer boxes for bending of wood, and a warm glow inside indicates that they are in use. There is also a strong stench of tar, the other key tool of his trade. Benyon is squat for a glowborn, not much bigger than the goblin he once was. His nose is long enough it hangs over his fanged lips. “Must be the Engineer, hmmhmm? Cannons! I never thought to do it. Let’s get to work then!” As they spend some time putting together the first cannon, Tooly finds the goblin amiable enough. During a lunch break, the glowborn takes a moment to show him a side project. “Whatcha think?” as he plucks a few thin strands of silver wire on one of the more finely crafted lutes he has ever seen. It appears about 90% finished with a bit more scrollwork marked in charcoal but not yet carved. “It’s a gift, for her. Have you heard her sing? An angel’s voice, that one.” Tooly is reminded of the glowborn singer at the Sleepy Fogshark from the night before. It seems that someone has a bit of a crush.
Gardner and Fang deliver the sword to the fishing trawler that has just arrived. They agree to load your hold with fresh fungi and plants collected from their nets later that day. Gael jokes that he has little use for the bracelet, but that his wife might like it, along with the matching necklace. He gives you 4 bottles of gin and 2 bottles of a cheap but flavorful scotch, that he says the medicus has taken a shine to.
Renault seems pleased with the trading arrangements (9 vs. 5, before mods. Raise – which were in your favor.). You give him 2 suits of armor, the remaining jewelry, slagged metal and 3 swords for the 1000 cogs, syrup, and 2 long reels of elven rope. “If you need anything else captain, let me know. Oh, in terms of clearing the books with the Trade Council? Perhaps it’d be easiest to just take 2 of those other metal swords and call it even?”
Gardner arrives at the ‘Navigator’s Hall’; a squat building built into a living tree root system near the edge of the island. Gardner is greeted by Cartographer Quincy. The man looks about like the medicus after a long bender, if he was wearing taz’s uniform coat. After the burn damage. “Allo. What brings ya, cap’n? I fear my samples are few and far, just the majors. Backwater, this is.” Gardner requests samples for Bridgeways and Mount Ore. “Oh, I have Bridgeways of course, but not the dwarven hillock. Beyond my powers, I’m afraid. Perhaps some day I’ll have a sample. But feel free to access the Bridgeway’s dirt; here.” He reaches into a desk drawer, pushes a few clanking bottles and flasks aside, to produce a thimble-sized container. He pours the sparse grains of earth into a shallow metal dish. “Have at, then.” Against his better judgment, Gardner inquires as to methods to determine a samples origin, without choosing to show the box, tucked safely under his arm. “Why, certainly. Bridgeways has the Hall of ‘Spheres. Tiny ‘spheres for every known island, linked together, as it were. You give one of the mages there a pinch of your earth, and poof! The matchin’ ‘sphere lights up. It’s how we keep track you know. I hear the astronomers on shadowhaven have a similar device. When you get there, mention my name at your own hazard! I’m not much beloved at the old office. That’s why I’m freezing in this shithole.”
ReplyDeleteooc: While you could hire a courier, you could just drop off with his contacts on either bridgeways or dragon’s spine either one. There’s a small chance you’d get screwed, but then they’d have to be willing to screw Magnus. That usually doesn’t go well for people. Also, you’ve paid for another week of house time, and Tooly covered the guards for another week.
The dwarf leaves Gertie's place feeling more concerned than he was going in, though exactly why, he can't put his finger on.
ReplyDeleteAt the Cooper's, he eyes the lute with appreciation for craftsmanship outside his purview. "Very nice piece of work. She'd be crazy not to appreciate it." When they take a break from working on the cannon, later, he eyes the lute again and says, "You think she'd like it with some gold inlay? Maybe crystals or gems on the tuning paddles? I happen to have some spare jewelry available for trade. Or..." He pauses. "It's such nice woodwork, metal might just distract from that. I could make it light up when played. For a time, anyway. Glow like a torch in any color. That would be a really unique gift, eh?"
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OOC: Tooly's looking to get 3 more cannon made for a piece of jewelry and some time to inlay the lute (he'll buy a piece back from Renault if necessary). If Benyon likes the lighting idea, though, it might cost a bit more, depending on what the cooper might have to offer. The light will only last 5 periods of 10 minutes, but that should be impressive enough.
Gardner will go ahead attune the waysphere for Bridgeways even though we're not leaving yet.
ReplyDeleteTo Renault: "Yes, I think I could add another 2 swords. I'll have to go back to the Ollie to get them. Say, you wouldn't happen to have any extra medical supplies would you? Our chest is a bit empty and scotch only gets you so far." (Persuasion 7, Streetwise 12)
The glowborn is taken aback by Tooly’s offer. “Metal? Dear me, no. It would overpower the careful crafting. There I go, complimenting myself again on fine work. However, I, uh noticed last time you were here that you had some luck, with the ladies I mean. Perhaps you could deliver this for me? I wouldn’t know what to say and clearly you do.” Benyon looks at him pleadingly, before adding, “I can make it worth your while, too. I have been tinkering with a special iceseal mixture for coating my barrels to use as firepots aboard ships. See, here is one I use myself,” he lifts a steamer to show hot coals sitting in a darkened barrel – it does not appear to be burning. “I believe a similar coating could be used on these cannon we’re making – they’d be that much more durable when fired! You get her to accept my present and I’ll coat them for free.”
ReplyDeleteRenault seems rueful and begins to apologize, but then snaps his fingers. “Of course! You have a ship’s doctor, do you not? Milton, our healer passed a few weeks ago. You remember him, of course? He kept a small house but we’ve not finished unloading and redistributing it yet, but there was a small chest of herbs and potions he brought with him when he came here. He also used to trade with the wildlings, but his contact there hasn’t been seen in some time. I imagine your doctor could pick through the chest, see if he could find anything of value to you. As for payment, whatever you believe to be fair will be fine – I don’t know medicines. Our new healer should arrive within the month from Bridgeways, and he’ll bring his own supplies.”
Tooly grins at the glowborn. "Yeah, I have my ways. I could definitely get her to accept such a fine piece of work, that won't be hard. I'll try to do more than that, though. It's the least I can do for a craftsman of your skill."
ReplyDelete---------------
OOC: So, did Benyon cut Tooly off before he made the offer to make it light up? Also, I assume he'll need to finish the carving on the lute before Tooly delivers it. And does it have a case?
yes, he has a custom built case that's vaguely heart-shaped, and lined with fur pads. He gets to work finishing the carving right away, ignoring the cannon making. he says it'll take him the rest of the day, and to come back tomorrow. He seems resistant to the idea of making it light up, saying something about needing the gift to be 'his work.' He doesn't seem to mean this in an insulting way, as best you can tell.
ReplyDeleteAlso, i should point out that you don't have gun carriages for any of the cannon (except the one already aboard ship). You probably should see to getting some made if you mean to be able to use these defensively (or offensively) on your voyage. I've taken the liberty of putting that proposal to Rybeck via Tooly and Gardner. The mill can output cut pieces for 1-2 carriages a week on top of its other activities. He states that Benyon will do the final assembly work and is willing to make you 2 in exchange for the hinges and other worked metal pieces in your possession from the ruin. For simplicity, this will include all needed tackle and whatnot for the guns. Assembly shouldn't take more than a couple days each. If you want a third carriage, he is willing to exchange that for 1 of the 4 remaining metal bands from the woven door. You probably do not want carriages for those in storage, and he's asked Benyon to give you a leather and wooden scaffold to help secure these aboard ship.
ReplyDeleteBlendin continues to investigate the graves, apparently oblivious of the surrounding world.
ReplyDeletehahaha. Good thing that Xisco is there, backin ya up. oh, and graves? I think you're leaning garden right now. but maybe both.
ReplyDeleteHeh. Right. I should post now, shouldn't I...
ReplyDelete------
"Hello the woods!" Xisco yells quite cheerfully.
"Well, no point in working on the cannon if we don't know if they'll need to be sealed, right? You finish it up and I'll pick it up tomorrow."
ReplyDeleteTooly decides to take a deserved rest of the day off, which for him--since he's not feeling up to finding a new woman--means wandering the docks (in short spurts to minimize exposure to the Glow), looking for things he could repair or improve on the other ships. He'll then offer his services for any one-day projects he sees, in exchange for trade or cash.
I assume we want the gun carriages. Gardner will go with Medicus over to the house to look at the medical supplies, and ask Medicus what a fair value for what he wants to take is.
ReplyDeleteAm I right that after that we're basically good on supplies. What does that leave us left to sell/trade? Do we have a tally on what the crew's share is going to be yet or do we need to wait when we sell the rest at Bridgeways?
closing thread to keep length down. new one opening now.
ReplyDelete