

Their wounds less critical than they feared, the crew of the Ollie takes a moment to clear their heads.
Combat, round 2 continues. Current Status.
Blendin, 1 benny, ACTION TAKEN.
5 Drakin bejeweleryed Skeletons, ACTION TAKEN.
Gardner and Fang, 6 benny, ACTION TAKEN.
Tooly, 7pp, 0 benny, 6 of Hearts.
Ephemeral Entity, 6 of Clubs.
Xisco, 4pp, 1 benny, 2 of Diamonds ADRENAL SURGE.
If I haven't resolved an action of yours yet, let me know. I'm having trouble seeing posts in the previous thread. I can deal with it here I hope.
ReplyDeleteTooly's sleeves are torn, but thanks to the Artificer--and Gardner and Fang--he's unharmed and free to retaliate. He glances around the corner, raising his flame gun, and realizes Xisco is well within its range. Instead of firing, he ducks back around the corner and shouts, "Xisco, you idiot, you're too close!" He watches back the way Blendin came, ready to fire at the skeletons the wildling says are coming, but checks on Xisco after a moment. With a shudder, referring to the grey being, he says, "Somehow, I don't think that thing can be hurt by normal weapons..."
ReplyDelete---------------
OOC: If the blogger will let me post, Tooly's holding his action until either Xisco moves out of range or next turn.
Xisco charges towards the apparition, making as to cast a spell (Smarts Trick), and jumps feet first, sight unseen, into the well.
ReplyDelete-----------------------------------------------
After shouting his warning, Blendin stops at the turn of the hall, turns, kneels and takes aim for the skeletons sure to follow him.
As he takes a knee, Blendin remembers his new friend and quietly asks for his assistance, putting the gun at ease and stretching his arm out in front of him.
ReplyDeleteTooly waits patiently, peering around the corner at the skeleton and the frightful object beyond. As he watches, it flies forward at Xisco, emitting a bloodcurdling warcry (guts check = 4, after modifiers. Xisco is not shaken) with its sword pitched back to strike. It swings its ephemeral blade in a savage arc, but it does not come close to connecting.
ReplyDeleteXisco mumbles something in more modern drakin while wiggling his fingers for dramatic effect, and the entity appears confused by it (7 v. 4, Xisco has a effective +2 to hit against it next round, but not shaken) He charges past the entity to dive into the hole. The entity takes another swipe, but again misses (seriously, guy?) as the human leaps feet first into the well. It is deeper than he expected, but Xiscos’s lithe form is able to use his feet and back to slow his decent against the walls of the well (AG = 8 after mods) He lands rather softly, but his jacket will need some mending. The tunnel is bone dry here, and leads off in one direction, curving at the edge of his lanterns glow.
With the coast clear after his shipmate dove into the well, Tooly turns to roast the opponents. Stepping so as not to endanger Fang, who he owes a steak and his master probably his share of the ship, the dwarf lets fly another gout of flame. (8, hit with raise. Dodges are 1, and 4, both fail. Damage is 4. Sorry Tooly, that blows. Neither catch fire.) The skeleton doesn’t shutter, but the ghostly form appears to give pause. (SHAKEN)
A soft whistling is heard as air rushes past Blendin’s fingers, it quiets, but he seems to recollect his first ship voyage when they past through the eye of a storm, not a true calm.
Combat, round 3. Tooly, I guessed at your action, if you want to retcon it away, go for it.
Xisco, 4pp, 2 benny, K of Clubs.
Tooly, 5pp, 0 benny, J of Clubs.
5 Drakin bejeweleryed Skeletons, 10 of Clubs.
Blendin, 1 benny, 6 of Spades.
Ephemeral Entity, 3 of Spades, SHAKEN.
Gardner and Fang, 6 benny, 3 of Diamonds.
Granting benny to Xisco for his crazy idea that worked pretty well for him and everyone else.
OOC: Wouldn't my action (which was right) take place at the end of last round after Xisco moved, rather than this round?
ReplyDeleteyes. It did. You have not yet taken your action for this round. In fact, no actions have occurred yet for this round.
ReplyDeleteOOC: Ah, my mistake. I didn't see the entry for Tooly with his card. The perils of checking at work on my phone.
ReplyDelete------------------
Tooly grits his teeth in frustration at his poor shooting and jacks the slide on his weapon. Encouraged by the grey, smoky being's flinch, he grins and says, "Where there's smoke..." as he pulls the trigger again.
------------------
Shooting: 15 Damage: 2 before extra d6. 7 after. What the hell, Trogdor?
Skellie is Shaken, EE takes no wounds after soak and vigor reroll. It is now unshaken.
ReplyDeleteThe dwarf curses, "Great copper PUBES!" as the ghostly being shrugs off the jet of flame, though it evidently had some effect. "I hope one of you has some magic powers you never mentioned, beacuse I only got one shot left, here, and Smokey's not goin' down easy!"
ReplyDelete----------------
OOC: I knew he was, but I hoped he wasn't a Wild Card...
I'm waiting on an action for Xisco - since he's out, Blendin, go ahead and fire at will with him.
ReplyDeleteXisco will do his little orbs of light thing and follow the hallway checking his 6 in case they decide to follow.
ReplyDelete--------------------------------
Sorry about the long wait on a post.
Blendin is still holding his action, waiting for the skellies who were presumably following him.
ReplyDeletenot a problem on the post - I'll have to wait a bit too before I can resolve. Note: blendin, you aren't holding action b/c you took an action last turn - as I recall it was "run like hell." That said, you took another action too, activating a 'device' as it were. I'm sure that'll have a desired effect.
ReplyDeleteXisco's lights fill the narrow passage with a cool glow, and he extends them out in front of him. The passage turns to the right a few paces ahead. As he rounds the corner, he sees a stone the size of an anvil with metal shackles attached a few more paces down a narrow passage. He sees no immediate sign of whatever was held there.
ReplyDeleteThe charred skeleton nearest the well regains his composure and charges at the hound in front of him, bracelets ringing against its bony arms. Its claws rake against Fang's flank, and the dog yelps (shaken).
The four skeletons round the T heading towards Blendin. The wildling feels a moment of terror as he realizes his trigger lock was still in place, an amateurs mistake. As he flicks it open, they get ever closer, but its too late for a shot. A blast of air shoots forth (spirit 10 vs. ag: 2,5,6,2) and all four skeletons are thrown of their feet into a tangled pile in the corridor. They appear to be moving to untangle themselves, just stunned by the sudden blast.
I'll update the map later today, sorry about that.
Combat, round 3.
Xisco, 2pp, 2 benny ACTION TAKEN.
Tooly, 3pp, 0 benny,ACTION TAKEN.
5 Drakin bejeweleryed Skeletons, 4 SHAKEN, ACTION TAKEN.
Blendin, 1 benny, 6 of Spades.
Ephemeral Entity, 3 of Spades, UNSHAKING TO ACT THIS TURN.
Gardner and Fang (SHAKEN), 6 benny, 3 of Diamonds.
As the dwarf hops back to cover from his marginally-effective shot, he sees the skeletons round the corner only to be blown back. "By the Sparkling Eyes! Where'd you learn to do that? Nevermind. Do that to Smokey in there, together with me!"
ReplyDelete---------------
OOC: We're gonna need to work together to take down EE. I don't know if your windy friend can hurt him, but it can probably shake him. If Gardner can finish the scroched skelly, then cover us, maybe we can take Smokey out.
Benny to Tooly for OOC planning - I like that sort of thing, and he does alot of it.
ReplyDeleteOh, and b/c I've received a couple calls asking, I will point out that Blendin's action for this round has NOT occurred yet. I was resolving the activation of his bracelet from last round.
OOC: To clarify the plan: since Tooly can't act 'til next turn, Blendin can shoot a skelly or whatever he wants this round. Next turn, though, he and Tooly will need to hit EE, preferably Blendin first to shake him, then Tooly can toast him. Meanwhile, Gardner can hopefully nail a skelly this round, then watch the short people's backs against the 3-4 skellies blown into the corner.
ReplyDeleteBlendin takes careful aim and releases a shot at the nearest skeleton's head as it begins to rise from its new grave.
ReplyDelete--------------------------------------------
Shooting: 10-2(MAP)=8 (that's a raise right? Still don't know how to roll damage - I don't even know what my musket's dice is.)
The impact of the musket ball shatters the fragile skull into a number of sharp pieces? Can I get a roll for frag damage to the other skellies? ;)
OOC: Muskets do 2d8 with 2 AP (so they ignore up to 2 points of armor). A raise adds 1d6, but 2 raises do not add 2d6, sadly.
ReplyDeleteBlendin's shot does indeed powder the skeleton's skull, but the shrapnel does not appear to effect his comrades.
ReplyDeleteThe ghostly entity flies along the ceiling with a deafening warcry coming to a stop above Tooly to swipe at him with his sword.
The Captain and Blendin get their first view of the creature. The captain smirks at the spectre and is unfazed by its shout (Guts rolls 10 and 5 after mods. nice one). Blendin, however, is shocked by its fearsome appearance, and finds himself staring wide-eyed through it at the tessellated tile beyond. The lizardling turns a particularly frightening shade of white and he swoons. (blendin, you failed your gut check, and rolled a 18 which gives you a major phobia – in this case I’d make it of a particular tessellated pattern. While in the presence of this pattern, you’d take a -4 to all trait tests. Now, as I see it you can resolve this a few different ways. You can just take the phobia, and move on. Or you can spend your last benny to reroll your guts check. I’ve already done this on my end and you rolled a 13 after mods, which is a success and thus you would not have an irrational fear of tessellated patterns. Let me know which you want to do in ooc after your next action.). Blendin doubles over at the sound of its warcry (shaken – rolled a 1 after mods. You could reroll this instead of the fear check. I’ll even let you apply the above roll – a 7 after mods assuming your phobia-ed. Otherwise, you’ll need to unshake as per normal.)
It’s blade swings down at the dwarf in a fearsome arc but is easily sidestepped by Tooly, however the dwarf doubles over under the aural assault (shaken by the shout, but no hit with the sword. You can reroll your guts to avoid if you wish, but it’ll be at a -4 effectively: -2 for minor phobia exposure, -2 for nasty monster ability.).. It’s warcry is in its tongue, but is not difficult for Xisco to interpret even at this distance.
“For the Glory of King Fizzgig and Brecilia!”
ooc: Gardner and fang are up. That’ll end round three.
Combat, round 4 turn order. Xisco can act whenever as well I imagine.
Xisco, 2pp, 2 benny, A of Clubs.
Ephemeral Entity, Q of Spades.
4 Drakin bejeweleryed Skeletons, 3 SHAKEN, 2 of which unshaking but not acting this turn, Q of Diamonds.
Tooly, 3pp, 1 benny, SHAKEN, 7 of Spades.
Blendin, 1 benny, SHAKEN, 4 of Spades.
OOC: Thinking "out loud" in case I'm misinterpreting something:
ReplyDeleteSince I can't act until after the baddies have all gone, no point in re-rolling the Guts check. I can spend that benny to remove the Shaken status, then act (if I don't need it for soaking or something before then), right? The only benefit I see of succeeding at re-rolling would be that I'd be harder to wound, since they'd have to Shake me again, but being able to soak would be just as good for that, if I get hit.
I tend to agree with that analysis.
ReplyDeleteFang pulls himself together (spirit roll 4). Gardner watches the skeleton out of the corner of his eye, but focuses on the ephemeral entity. He lowers his pistol and points his rapier toward the entity with his other hand and yells a battle cry. He lunges clumsily toward the entity, keeping an eye on the skeleton to his side, then stumbles as if losing his footing and slams his sword hilt into the skeleton (smarts trick vs. the skeleton smarts = 1 rerolling with a benny to 13 after MAP; fighting 8 after MAP, damage 12 or 13 if its a raise; nice rolls after spending a benny on the first terrible one). Gardner takes a place beside Fang and faces the entity with his sword pointed high.
ReplyDeleteBack!
ReplyDelete------
Xisco pushes forward.
Blendin will spend the Benny.
ReplyDelete"Here goes nothing" he says half to himself. "I hope you are still up for this." Blendin points his braceleted arm toward the specter. "Go blow yourself!"
As Xisco nears the rock in the middle of the water-stained dusty corridor, the chains rattle and come to rest in the air. A figure of a human woman appears in them, with long brown hair and soaking wet in a translucent shift. “Help me!” she sobs in the common tongue, “these devils have imprisoned me here, free me and take me from this place!”
ReplyDeleteGardner’s unorthodox attack carries him into range of the entity, which takes a slash at him, but the old man is more limber than he appears. The skeleton is equally surprised as the point of his rapier shatters vertebrae between its shoulders. Its arms collapse, followed shortly by its head and the rest of it is not far behind.
The entity appears to want to make good on his strike against the captain, and swings a heavy blow at his back. The captain, however, appears unnaturally aware and raises his sword and buckler high to skitter the blow away (good thing you bought that fancy sword). The creature hisses with displeasure.
One of the skeletons in the hallway remains tangled, but the other two return to their feet.
The wildling musters (I rolled your vigor to unshake, and spent your benny on the phobia as I thought that what you wanted. You rolled an 11 on your vigor roll. Nice one) what strength remains in his tiny frame, and calls once again on his new friend (9 vs. 5 after modifiers, that’s a success with a raise! Woot woot away team!). Air blows past Tooly and the Captain, who are ruffled but unmoved by the rushing gust. The entity grunts in pain and goes spinning towards the wall beyond. He sinks halfway through the wall without marring its surface, but his weapons seem to collide with the stone, and clatter to the ground. His upper half rebounds out, and is exposed halfway up the wall and appears dazed (shaken, ‘knocked down’, disarmed. Nice move at a critical time. Benny for you.). Blendin’s wrist feels heavier than it did before.
TOOLY ACTION REMAINS for round 4 as does gardner’s and fangs, I don’t think I wrote down his card, but it was a 3 of Clubs anyway.
Then we’ll move to Combat, round 5.
3 Drakin bejeweleryed Skeletons, 1 SHAKEN, A of Spades.
Xisco, 2pp, 2 benny, K of Hearts.
Gardner and Fang, 5 benny, 7 of Hearts.
Blendin, 1 benny, 4 of Hearts.
Tooly, 3pp, 1 benny, PROBABLY NOT SHAKEN, 3 of Hearts.
Ephemeral Entity, SHAKEN, 2 of Spades.
Xisco rushes forward to begin examining the chains. "How in the Void did you get down here? Everything was locked up the way we came in..."
ReplyDelete-----
Oh, poor Xisco; when will he ever learn...
Tooly shakes off the daze the banshee scream put him in and takes aim at the ghostly being with his flamer. "Nice one, little guy!" He squeezes the trigger, bathing the ceiling and the entity in white fire.
ReplyDelete---------------------
OOC: got a 7 on unshaking, no raise (both dice aced, then both got 1s. Nice.), so spending the benny to cook screechy before the skellies get friendly. Shooting 5, damage 21 (3 and 10+8).
shooting downgraded to a 3 b/c of minor phobia. His evasion rolls were 2 and 1. You are the luckiest bastards on the planet. 42 effective damage to the wraith; I guess it is the answer. Snake eyes on his incap roll. This monster deserves to get iced.
ReplyDeleteIn a scream of agony, the phantasm disappears, leaving only smoke and his weapons on the floor. The hound flattens to avoid the burst of flames and is unharmed.
The device in Tooly's grip powers off with a whir.
As Xisco approaches the moistened maiden, she leans forward as if to kiss him on the mouth. Xisco uncharacteristically dodges the amorous assault, and her hair flairs out is waves. She roars at him, lunging forward on her chains. Her face contorts to the texture of sodden linen, and Xisco feels a chill in his bones (3 after mods on your gut check, 11 on the fear table - that's panicked). He turns and charges back toward the entrance to the well.
Tooly flips the power off on his flame gun and lets it fall against his breastplate, turning to face the skeletons Blendin stunned with his unexpected power and reaching for his slung musket.
ReplyDelete---------------
OOC: That's...a lot of damage. Mm mm mm mm... toasty! Didn't know it did double damage, but good thing for us.
Well, at least Xisco didn't let her off her chains first. We have enough undead to deal with.
Gardner and Fang both move up to Blendin's space, standing between him and the skeletons and go on the defensive (+2 to parry).
ReplyDeleteBlendin offers a whispered thank you to his new best friend.
ReplyDeleteHearing the shutter of bones behind him, the lizard turns and takes a knee to reload and quickly fire at the nearest standing target.
---------------------------------------------
Shooting= 11-2=9
Without their leader, the bejeweled skeletons charge forward wildly at the captain and his hound, claws at the ready. The one that swipes at gardner connects, but its claws cant find purchase through the coin shirt. Fang sneezes with derision at the skeleton that charged him clumsily. The last skeleton stands ready and clacks its teeth in a furor.
ReplyDeleteBlendin chooses to fire on this distant skeleton so as not to risk hitting his allies. The bullet cracks bone as it passes, leaving behind nothing of consequence.
combat round 5 continues. Looks like you guys are in the clean up phase.
2 Drakin bejeweleryed Skeletons, ACTION TAKEN.
Blendin, 0 benny, ACTION TAKEN.
Tooly, 1pp, 0 benny, ACTION TAKEN.
Xisco, 2pp, 2 benny, K of Hearts.
Gardner and Fang, 5 benny, 7 of Hearts.
Moistened Maiden, ACTION TAKEN.
Blendin should have one benny. You awarded the same turn he used his last one. =)
ReplyDeleteFang lunges at the skeleton in front of him (fighting 10 +1 ganging up = 11; damage 5, 10 if its a raise, also a raise ignores armor). Gardner clacks his teeth to mock the skeleton in front of him (taunt 10 - 2 MAP = 8) then stabs at it (fighting 5 + 1 ganging up -2 MAP +2 taunt = 6; damage 5).
ReplyDeleteFang's jaws clamp tightly around a rib and shake it loose from its socket, leaving the skeleton annoyed and dazed (shaken) Gardner's mocking seems to send the skeleton into a rage (shaken, +2) but his swordsmanship is sloppy, and doesn't find its mark.
ReplyDeleteThe Skeletons both recover quickly, and return their own strikes (10 and 12 recovery rolls). Gardner feels claws rake at his side, but the wound seems shallow (shaken) Fang deftly avoids the other's attack.
ooc: blendin's right on his benny.
going to go ahead and list round 6 since it seems highly unlikely that Xisco is going to hit skellies anyway. You'll retain your action from round 5 Xisco.
Round 6.
2 Drakin bejeweleryed Skeletons, SHAKEN, K of Spades, ACTION TAKEN.
Blendin, 1 benny, 9 of Spades.
Gardner (SHAKEN) and Fang, 5 benny, 9 of Hearts.
Tooly, 1pp, 0 benny, 8 of Diamonds.
Moistened Maiden, 7 of Diamonds, ACTION HELD.
Xisco, 2pp, 2 benny, 2 of Hearts.
Xisco will try to un-Shaken (round 5).
ReplyDeleteTooly thrusts his bayonet past Gardner at the skeleton raking the skipper.
ReplyDelete--------------------------
OOC: I didn't take a round 5 action, toasting the entity was round 4, otherwise I'd still have my benny. However, my round 5 action would have been to unsling my musket, so we can just count that as done, eh?
Fighting 5, damage a whopping 4!
OOC: Not counting any gang-up mods in that Fighting roll, by the way.
ReplyDeleteyou had a post about readying your other weapon, I took that as your action. so it sounds like we are on the same page. that's a miss, by the by. Xisco gets ahold of himself.
ReplyDeleteGardner unshakes (spirit roll 7); Fang chomps at the skeleton again (fighting 7; damage 4).
ReplyDeleteOOC: With that damage, I didn't expect it to matter much, anyway. Tooly's a lover, not a fighter. Well, he's a shooter, not a stabber. And a lover, too. He's a loving shooter.
ReplyDeleteMaybe his gang-up mod will help Gardner.
Xisco returns his hummingbird flask to the inside chest pocket of his jacket; he draws his sword then, leading with the sword and following with the lantern, he begins to march back down the passageway.
ReplyDelete"You are no maiden! What vile creature are you? Let me pass unmolested."
----------
(Round 6)
Fang's concern for his master distracts his bite, and the skeleton shrugs it off unharmed.
ReplyDeleteAs Xisco turns the corner, he sees that the chains have once again returned to a pile on the ground. There is no sign of the woman or the creature that appeared before he ran in fright.
ooc: okay, I think that carries us to Blendin left for round 6, and I'll do the confusing thing I've been doing and go ahead and post round 7, but won't act in it yet - since it seems likely the wildling will put some hurt on one of the skeletons.
2 Drakin bejeweleryed Skeletons, J of Hearts.
Tooly, 1pp, 0 benny, 10 of Hearts.
Blendin, 1 benny, 6 of Hearts.
Xisco, 2pp, 2 benny, 5 of Hearts.
Gardner and Fang, 5 benny, 4 of Diamonds.
Moistened Maiden, ACTION HELD.
Round 6
ReplyDeleteBlendin reloads and takes aim at the clearest target. Shooting: 2-2=0, Benny 5-2=3
----------------------------------------------
Round 7
Same. Shooting: 7-2=5.
Rolled damage for round 7: 7+7=14
ReplyDeletemy goodness blendin, that's some mediocre rollin there.
ReplyDeleteThe two skeletons continue their silent assault on the captain and his hound. The captain deflects the bony fingers easily, but Fang misjudges the assault and a nasty gash opens in his haunch (15 damage. Fang is SHAKEN, wounded - incap roll is 8 after mods (on a single d6, way to go fang!) so he's still up, just wounded). The hound yelps in pain.
Blendin moves to protect the beast with a pair of rapid shots. The second is less hasty than the first and drops the vile skeleton who dared harm his furry friend.
The dwarf thrusts again at the skeleton attacking Gardner.
ReplyDelete---------------
Fighting 5 before mods. Damage, if relevant, 6.
Xisco carefully steps forward carefully, sword ready, and attempts to pass by where the maiden/creature was.
ReplyDelete-------
Round 7
Gardner gasps seeing his beloved friend injured. Knowing he must keep his wits about him to get them both out of this he swallows his rage and acts with a cool head. He gazes past the skeleton and motions as if calling someone. "Over here!" he says to the imaginary reinforcements (Smarts trick 10-2 MAP = 8). With the skeleton distracted he lunges with his sword (fighting 5-2 MAP = 3 + ganging up maybe?; damage 8). Fang is still dazed by his wounds (spirit 2).
ReplyDeleteThe dwarfs blow slides between the ribs and he "HAHA!"'s with glee - until he realizes that from the undead perspective, such a thing is a miss.
ReplyDeleteWithout their master to keep their active imaginations in check, the bejeweled skeleton fails to see through the captains' devious ploy and cowers at the though of coming threats (shaken, hit w/ parry modifier from smarts, 1 wound and down) his blade makes quick work of fiend, and all is quiet in the hallway for a moment.
Xisco steps past the stone 'anvil' and the shakes stay where they were. He hastens a few more steps, and then the chains rattle behind him as he rounds the corner. (opposed agility to interrupt 11 vs. 5. It'll act after you finish your move. I'm assuming you moved down the hall away from it.) When he looks around the corner, there is no sign of the creature, but the shackles are stretched down the hall toward him.
Upstairs, the captain and crew hear a swear from Xisco, and a sound like clinking metal.
ooc: since their is no immediate danger, I'll go back to non-combat time. Feel free to post at will.
In terms of goodies, there is an assortment of jewelry, all gold and silver bands with some gemstones. The spectre left behind a ethereal blade and crossbow. They glow with a faint greenish hue out of the corner of your eye, but appear like fogged glass when you look at them directly.
Fang succeeded on his vigor roll, so it appears his wound is fairly minor. The hound has yet another scar to show the ladies - you might want to have the medicus dress it so that he doesn't feel mistreated.
Blendin runs to grab the blade and as quickly as possible makes his way down the hole after Xisco.
ReplyDeleteThe wildling wastes no time and finds himself climbing down. Luckily, their are good rock handholds, and he makes his way gingerly to the bottom. The well is gritty and dry under his feet, and he can just make out the passage leading off in front of him. The blade does not give off any visible light, just the afterimage in the corner of his eye, and thus it is dark, and he is not certain if something out there, grue-like in nature, might want to eat him.
ReplyDeleteooc: man, my 'there,their,they're' usage has been atrocious in this thread. apologies.
ReplyDeleteTheir, They're, it'll be alright. We won't hold it against you. =)
ReplyDelete...but only since you apologized.
ReplyDelete"Someone go see what happened to that dandy," Gardner says as he takes Fang over to Medicus for treatment.
ReplyDelete---------------------------------
What size is the sword?
Tooly picks up the ethereal crossbow,more out of curiosity than any interest in using it. He's wondering about how the ammo works, if it's solid or appears out of thin air, etc. When Gardner and Blendin both head off in opposite directions, he gives a two-fingered salute to the skipper's order to find Xisco. With a laconic "Aye-aye," he heads toward the egg door, figuring it leads to the other end of the well tunnel. He stops at the failed crossbow trap to remove the bomb and uncock the bow, then sets the ethereal weapon beside it and heads through the door with his musket in both hands.
ReplyDeleteOOC: If the second swinging bomb wasn't blown by the one that went off, he'll make sure it's safely disarmed, too.
ReplyDeleteUnless Xisco hears Blendin in the tunnel behind him, he'll continue down the tunnel.
ReplyDeleteclosing thread. New one opening momentarily.
ReplyDelete